The way its built in the video is not min maxed
I left it open for people to make it better.
1 example of what I mean is lets look at the rings as you mentioned. This setup was a quick put together. Ideally you could instead get 30% chance to chill on hit in passives and 50%+ blessing.
Now you can craft both rings and gain alot more.
I assure you this is just 1 of many ways to make this build not only more defensive but much closer to OP.
Agreed, and I ended up getting the Shaman passives for chill and dropping to a single chill ring. Those extra passives spent dropped damage/defense accordingly.
It’s still very powerful, but balanced by the fact that you can’t rely on the healing in endgame Arenas and empowered Monos, where a single hit can easily drop you below 30% (and out of Werebear form) with no crit avoidance, glancing blows, and uncapped resists.
Again, not saying it’s not a great build. It is and I love it. I’m just saying it’s maybe not as OP as it first appears due to some of those handicaps. It would take quite a bit of min/maxing to get it to the level of many of your rogue builds, even after some of them were nerfed.
It does Some damage though so it works as a work around, until the targeting of lagon is fixed
On a side note:
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Boardman, thanks again for your inspiration! I made some tweaks to your build which I think work really well.
First, I swapped in Titan Heart for the chest – 35% more juicy health, up to 40% melee damage, 15% damage reduction (!), lots of armor, and lightning resist.
I also swapped in the necklace that gives up to 159% damage while transformed, which reduces all resists but that can easily be accounted for now that resists have been buffed and are more plentiful.
I also picked up Wizened Claws and swapped in a thorn totem on hit idol. The rest of my idols are plus spell damage with active totem and melee damage while transformed (over 200% total damage plus some crit to boot). For chill, I’m relying on ice totems (after dropping ice thorns). Using gold rings frees up 4 prefix for spell damage and fire damage, plus whatever resists you need.
Finally, and probably biggest of all, I dropped the 100% stun chance on charge. It’s nice to have to cheese bosses, but it makes Mono a lot slower and overall you gain way more by shifting those points to Wizened claws. You still get a lot of stun from both Mono buffs and passives but you’re not relying on it for damage.
Overall, I now have nearly 2800 health and rising (I only started gearing last night), capped resists, and over 40% armor reduction (without the new blessing, which should push me passed 50%). When combined with Aspect of the Boar, I’ve never dropped below 30% even on empowered Mono. Hardly a glass cannon!
One last question, whats causing roots to be cast while in werebear? i havnt figure this out yet lol … NVM figuted it out were bear tree has it! sorry!
One additional comment – for Mono bosses, I just remove and reequip my helmet so I can assign one point to the 100% stun chance node. That way Monos go fast and then I can cheese the boss!
Which gives 25% increased Mana cost and 2 mana regain on kill however you can wear this, turn on Wearbear and switch chests and the game snapshots the mana cost and mana regain on kill - so basically you have infinite mana clearing monoliths without having to cast anything but Charge
This build will get nerfed due to the interaction with the stun on EQ, you can stunlock every boss so they cant do anything
Im using the Kermodes Cage trick above for mana sustain. Is there a better skill to replace entangling roots since we dont need it anymore for the mana? @boardman21