Great build Boardman! I started this today and have reached ~lvl 60 monoliths. Question for you: since we are draining so much life continuously, would it make sense to run this as a lowlife/ward setup with Exsang + Last Steps of the Living?
Also, question: for Wandering Spirits, why did you not take the Infectious Dead upgrade, since this is a poison build?
Oh nice I play a similar build so you might be able to answer this question @boardman21 ā¦ LE has a lot of snapshot potential and you can cast Wandering Spirits while channelingā¦ is it viable to stack āmore dmg while channelingā to improve the Wandering Spirits even more? IIRC the rolls of āwhile channelingā affixes was pretty nuts.
you defintely can. But the 100-200% damage even on super good rolls on multiple items is miniscle compared to the 4000% damage you already get from death seal + spirit plague but defintely can min max doing that
Itās just a thought I toyed arround with but sadly Acolytes canāt get while channeling idols as a cherry on top so it might be useless anyway. Non the less I love Drain Life I could cast it 24/7 because it just sounds so niceā¦ at least for my ears ^^.
I just leveled this casually running a lvl 80 mono with lvl 71 ā¦
Now i wanted to play my pally: feels slow and boring
Wanted to play my mage: so sloooow
Whatever else i want to play: ādoes this char even kill anything? that boss i alive for more than 5 seconds!ā
This is the most broken thing i tried so far.
I have bad idols. (half damage / half life) most of my gear is very basic (lacking of āof parasiteā shards) and it is still fantastic.
The moment you get your first āof parasiteā items changes the whole thing making you feel like a god.
And so much potential left!
All my other like 20+ skill points will be pure % damage that get double and tripple stacked by the build. Its madā¦
The only thing i dont like is the āself killingā you do all the time even out of reaper.
You dont take anything to counter the massive drain?
Unclosing wounds is 12% alone
Staff is 3-6%
i didnt even start to skill mind over body yet - another 10%
Thats a total of ~30% per seconds
Crimson Gluttory in Aco only is 25% less so that would get rid of around 7% for 5 points meh.
Any other way?
You can counter act it be getting alot of health regen, but it only does you good outside of reaper. You can also take a node in death seal the negates drain life effects so about 50% of the time you wont lose health. Other than those, lose some damage take les of the losing current health nodes.
Unless Iām misunderstanding why youāre using Soulfire, Iām not sure Soulfire is helping as much as you think it does. I played around with it on the dummy some with a naked 50 necro with just a Soulfire equipped. The Soulfire is 15% base ignite, +192% ignite with fire or necrotic skills. Just popping Wandering Spirits and watching them hit, they typically get around 5-10 hits before the training dummy ignites, and sometimes losing ignite while theyāre still shooting darts at it. If I equip my 60% ignite ring (total of 75% with Soulfire) the Wandering Spirits regularly set the training dummy on fire on the first or second poison dart and have no trouble keeping it ignited for their entire duration. If Soulfire was triggering off of Wandering Spirits, I would expect the first dart to ignite it every time with just the Soulfire equipped (2 stacks with every hit).
As a side note, I did have a point in the Wandering Spirits node that converts necrotic damage to poison until I got my Soulfire, then respecced the point out of itā¦ If you can confirm itās working for you, maybe thereās some weird interaction with removing the pointā¦
Yup, thatās why I respecced the point out of it when my Soulfire dropped. Did all my testing after getting rid of the point that converted necrotic to poison and still wasnāt getting reliable ignites with just the Soulfire.
Really loving the build so far though, thanks for sharing!
Hmm. I will test it again. But i was only wearing soulfire when i tested it and i was having a constant ignite on training dummy. Perhaps i overlooked some ignite i had somewhere else, but i dont recall any. Ill test again when im not at work.
Or maybe Wandering Spirits canāt hit because they have the DoT tag. If I take a nekkid Acolyte with an unspeccād Wandering Souls and only equip a Soulfire, they wonāt ignite on the training dummy.
Wandering spirits dont hit. wandering spirits spectral putlrescence (there spell poison dart) does hit. THis applies all the poison chance of plague bear staff and poison chance inside death seal at low health. THis is why they do crazy numbers. That poison dart hit also applies the ignite from soulfire (at least when i tested it this was my conclussion but i am now i need to double test to make double sure)
Hey, leveling the build atm and Iām new to Death Seal and how it works.
I saw in the video that you activate Death Seal in Reaper Form and immediately go back to full hp, and you say that Death Seal makes it so you count as ālow lifeā to get the damage benefits from reaper form, could you explain how that works? Leveling atm and Death Seal will not allow me to go above the health I had when I activated it.
When I activate it in the video it immediately puts me at 33% Health and caps it there (if your life is full when you activate it) if your life is already low then it just caps it at whatever its at. This build has MASSIVE amounts of leech so the moment that death seal is broken(ends) my life is basically completely restored instantly from the leech. BUT yes the moment you activate death seal it caps your health where ever it is and reduces it down to 33% if its higher than that.