1.2 Impression and Sentinel

Hello everyone! I would like to share my thoughts about the launch of 1.2 and some concerns.

So, first of all, I would like to thank our excellent developers for an incredibly cool update. It was worth waiting almost a whole year for this. Hopefully, updates will be released more frequently in the future, and their quality will be at the same level or higher. The amount of QoL that the devs are adding to the game is just crazy, in a good way. In the four years that i’ve been playing, the game has changed beyond recognition in this regard. At the same time, the game does not become a casual, and there is still room for brainstorm. There are some people who don’t like these changes, like mastery respec, etc. They probably like to suffer and waste their time on shit. I suggest to them go to PoE2 and suck white mobs dick. Anyway, there are still many more possible improvements. But with each update, the game is getting better and better, so we can see that the work is being done in the right direction.

In general, thanks a lot to EHG for absolutely without any doubt the coolest patch!

But next, i would like to express my concerns about the Sentinel. Already now, I’ve started to notice that people are saying that Sentinel is unbalanced. That he was made too strong. That he’s at the top of every tier on the Maxroll. That the entire ladder table consists 99% of Paladins.

Uhm. Do you guys even remember the last time melee-builds ruled the meta in our game? When could Sentinel easily push 1k+ corr? Not buggy builds, for example as was the Healing Hands, but just when the char felt comfortable and didn’t die from a single spit? It was long time ago for me personally. What have the devs done now? They made it playable and it’s awesome. For the last 2 years we have been living in the range-meta of Runemaster, Sorcerer, Falconer, Warlock, Runemaster, Falconer, Sorcerer, Warlock, Runemaster…
The main irony is that all these chars builds have much more survivability than Sentinel. The melee-class, tank, which in its essence should be very tough, was already experiencing difficulties on 500-600 corr, while the fucking “bigbrain” Frost Claw easily pushed 1500+ corr. If there is a bug somewhere that makes Sentinel work incorrectly, let the devs fix it, its the right thing to do. But i hope that they will also be prudent and not make it zero again in the next patch. They gave people like me, melee-lovers, hope, a fresh breath of air into the ubiquitous range-meta. Recently, there has been one cool melee-build of EQ Beast (God bless The Curse), but unfortunately, EQ was so strong because it was buggy, so it was fixed in this patch. So, i hope the devs will make the right choise and find a golden mean in the balance if Sentinel will seem OP to them.

Good luck and godly loot to all, love for EHG Team :heart:

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Well, your perception of things seems to be a bit skewed.

Commonly used melee Sentinel builds could comfortably clear 1000c prior to season 1.2. For example, the Erasing Strike or the Void Warpath, the Shield Bash FG and many other builds that simply do not have videos from 1000c. For example the now popular Judgement Paladins were also able to clear 1000c prior to season 1.2, it’s just that nobody recorded it for your convenience.

TLDR is, the devs didn’t really “make it playable”. It was already playable, they just buffed it.

No.
Sure that 10k Ward looks real nice on that HP globe, but what you’re not looking at is how they are CONSTANTLY moving around, how their Armor virtually doesn’t exist, and how their saving grace is a short-timed cooldown/buff that reduces/avoids damage.
And what you’re usually not seeing in the video is that if they miss their timing, their 10k Ward goes POOF instantly.

Quick reactions, panic buttons and dying after getting hit 2-3 times are common for glass cannon builds, not for survivability builds :wink:

Meanwhile, your average Sentinel was always taking hits - by the virtue of standing in melee range y’know. Taking hits and staying alive, replenishing lost health and holding your ground, those are features of survivability builds.

In season 1.2, all Health builds got buffs, and all INT classes got a Ward Retention nerf. That means virtually nothing changed.

  • RMs, Sorcs and Falconers are still glass cannons that rely on quick moves and cooldowns, but they have smaller Ward number on their HP globe.
  • Sentinels can still do the tanking just like before, but now they have higher HP and some new changes from the rework.

If you need a reminder, people always play whatever is the newest/latest.

  • Beta 0.9.2 added Runemaster.
  • Patch 1.0 added Falconer and Warlock to the game.
  • Patch 1.1 reworked Sorcerer.

All of this happened in the last 2 years.

Now we have a Sentinel rework, and guess what people are playing the most :wink:

This idea that you must be able to easily reach 1000c or higher is flawed in the first place. If you actually listened to some advice from Maxroll content creators and not just looked at their tierlists, you would know.

The goal of pushing higher corruption is primarily better Favor farm efficiency for CoF. But if your clear speed suffers from going higher, then it’s detrimental to push 1000c, and it is recommended to stay at lower corruption, where you can clear faster, thus more efficiently farm Favor.

TLDR is, staying at 600c is good for you.
A different TLDR is, do you know what will you lose by NOT existing at 1000c? You lose nothing :innocent:


Hope this helps correct some of the misconceptions you had.

Nothing? He miss challenge! :wink:
Ps. And eventually common oneshots if leveled highly enough :stuck_out_tongue_winking_eye:

2 Likes

Dude, when i said “easily”, i literally meant “easily”. Anyone who understands the game will explain you that Sentinel has been the squishiest class up to this point. Judging by your chars on LE tools, i dont think you ever sniffed 1000+ corr. So i’ll tell you, to play Sentinel on that corr, you need 4 lp gear with T7 affixes in them (figuratively). Whereas on, for example, Warlock you could comfortably play with 1 lp gear. TLDR the investments in Sentinel needed for a comf game were much greater then in other chars. Btw, do u know why those people in the video that you attached often never show the echo web? Cuz there are many failed echoes, and they take a record of what is perfectly done. But even they show how easy it is to die from a single poke on the Sentinel (in the sense of the most protected class). Or a video where a guy kills Oro, for how much? 3.5 min? Now on WP i kill him at 1200 corr in 30-40 sec. The difference is more than noticeable. So i dont think my perception of things is even slightly skewed.

Well, I gotta say—if Sentinel was already in a sweet spot like you mentioned, then why would EHG rework it in the first place? There’s been a ton of discussion around buffing the class so it doesn’t stay in the shadow of the others. Even streamers were hoping the devs would show Sentinels some love in the new patch. Sure, hitting 1k corruption pre-1.2 on a Sentinel was possible—but let’s be real, that was more the exception than the rule.

As for the recent changes, it’s way too early to make solid judgments—we’re not even a week into the patch. There are still plenty of builds to explore before we can make proper comparisons. So let’s just keep blasting and give the Sentinel the love he’s been missing:)

2 Likes

Because they’re bringing the class up to the level of warlock and falconer.
If you look at the arena leaderboards in HC (where defense is actually important) in 1.1 and 1.1.7, you’ll see the majority are Sentinels.

So they were already good defensively and they were kinda on par with most masteries that aren’t as overtuned as falconer or warlock.

Well, at least the arena leaderboard already made that judgement. Now almost all builds are Sentinels both for HC and SC.

I can’t wait for their arguments :wink:

So basically you’re saying “Your character doesn’t have 4LP gear so you don’t know what you are talking about.”
What a perfect reply from you :rofl: Maybe I’ll just let the readers decide that :wink:

Well, unfortunately for you, the videos I provided already countered this argument even before you posted it.

It seems that you failed many times in the past, it would explain why you adopted the mindset that Sentinels are squishy.
But that doesn’t mean everyone else failed just like you. You’re only projecting something from yourself onto others.

The answer to your question is very simple:

  • you were not there when these gamers recorded their videos, so you didn’t remind them that they must include an echo web

Heh. This should be pretty obvious, but Sentinels do not magically become tanky by default, not before season 1.2 and not even after season 1.2. You still have to build for it.

I’m not sure how your current kill time factors into the discussion about pre-season 1.2 state of things, but killing Orobyss in 1000c or higher under 30s is also something you could do before season 1.2.

Yes it was an exception! But not because Sentinel was somehow underpowered or couldn’t survive there.

Think about it.

  • How many players normally play a build at 1000 corruption? 5% of the total LE players? 1%? Less than that?
  • And how much corruption did the devs assign to Uber Aberroth’s difficulty?

Playing at 1000c is an exception. It’s not a Last Epoch default situation, that every gamer that plays LE eventually does.
PS: Not to mention that we are looking at a small sample from those players actually playing at 1000c, because not everyone records their gameplay to youtube :wink:

Let me simplify my words to one point - Sentinel was the weakest character in the last 2 years, regardless of whether he could kill Oro in 30 seconds before 1.2 or not, because he is not in a vacuum, but in comparison with other classes, which are played a hundred times more comfortable. If you don’t agree with that, well, I think we should stop arguing.

Marksman would like to say hello.

That is not what the leaderboards show. If anything, Lich is the weakest one.
Sentinel is the most used character (successfully) for HC, for example.

Well, it sure is a good thing that the “weakest class” could hit the Armor cap, reach the highest positions in ladders, be very tanky or kill bosses under 30 seconds, and most importantly clear all available content :wink:

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Again, this is where the conversation about investing in the character’s gear begins. One class can clear all available content with minimal investment, while the other requires much more

Again, this is where you can search for builds and the gear they used, and notice there isn’t any 4LP/T7 (figurative or actual) nonsensical gear setup, and they can still clear 1000c.

Omg, I forgot about this class, does it exist in the game? Seriously, marksman should be a glass cannon at its core. But the Sentinel is a tank, it shouldn’t have less protection than a fucking mage, with a million wards, a bunch of abuse, etc. In my memory, Sentinel just had a health that didn’t save him.

Oh, and of course Paladin and FG had more armor and protection than VK, but let’s talk about damage? And here we go back to talking about the comfort of the game, clear speed, and so on.

Sentinel is a tank. That’s why it’s been the most used class in HC since launch. Just go look at the HC leaderboards. Half the ladder is filled with Sentinels both in 1.1 and 1.1.7.

The main difference between last patch and season 2 is that now the leaderboards are 90% sentinels for both HC and SC.

Sentinel was fine before Season 2. It was on par with most other classes. Now it’s as overtuned as Falconer and Warlock. That was what changed this season and what the rework did.

But there were still plenty of builds that could cruise the game at higher corruptions with mediocre gear, like bleed hammers or shield bash.

Feel free to give us some examples.

Ok guys, I just don’t see the point in arguing with you any further. You both don’t have a single LVL 100 character. There may be a situation where when I play a game at 1400 corr, I have “Push it to the limit” playing in my headphones, and when you play at 300 corr, you listen to “Baby shark”. There is a huge gap between our gaming experience, most likely because of this we cannot agree with each other.

Why would this be any relevant?
Just because I’m an altoholic and I don’t care about farming 1k+, doesn’t mean I don’t follow the existing builds and trends.

Like I said, go look at the HC leaderboards for 1.1 and 1.1.7. There are more Sentinels there than any other class.

You keep saying that Sentinel was the worst class when all evidence points to the contrary, with plenty of masteries worse off than any of the 3 sentinels. Like Marksman or Lich.

We’re providing you with examples to support our arguments, and all you’re saying is “trust me bro, I’m right”. Only to now raise it up to “you’re scrubs and your opinion doesn’t matter”.

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You didn’t need to argue with us. You could’ve just looked at the provided proofs, but instead you decide to ignore them and look at something irrelevant.

So tell me, if I go now and level my lvl 99 character to 100, then grind up to 1000c, will my previous words magically gain another meaning? :clown_face:

1 Like