I have pasted the rogue filter but its showing every item dropping, blues included.
Yes that is how it works, it is not supposed to hide everything.
You can read what it does in the OP.
If you want to make it more strict you need to follow the steps in the description.
On that not also. Blue items are not necessarily bad. When they already have desired affixes there are prety ok crafting bases.
I see.
I thought at late game it’s pretty safe to hide blues and yellows as affixes are in abundance and exalted replace rares?
Yes you will certainly reach a point where you want to hide a lot of stuff. When you are still not decked out in exalted items a Blue item with 2x T5 desired affixes can still be good for crafting.
But my filter is not really a endgame filter. You need to customize it.
Thanks for the reply and hint!
Hello everyone,
I wanted to share my plans for 1.1 regarding the upcoming loot filter changes/additions.
For reference:
-
I am planning to integrate the new LP and WW filtering into my loot filters for you all to enjoy. This will most likely look like 3 different color codings for 1-3LP and the last color as emphasized for 4LP. Let me know if you have suggestions for default colors for these LP steps.
For WW I will most like use the same colors and then do something like 0-8WW, 9-12 WW, 13-15WW and 16+ WW. -
Regarding Multiple affix conditions I don’t think I will utilize this feature in my loot filters yet, because they are only useful for very specific searches and I wanted to deliberately keep my loot filter as stript down and simple as possible. But if you do have suggestions for some default ruels utilizing these, let me know as well.
-
Regarding the planned schedule: I will try to deliver updated versions for all 5 classes within the first 1-2 hours of the patch dropping. So if you are interested in that, stay tuned and keep this thread on your watchlist.
I will also stream the process of that live on twitch and after being finished I will jump into the new Cycle playing Erasing Strike Void Knight, planning to use the new Event Horizon Unique (2H Big Bonk Hammer).
If you are interested in that, stop by and say hi. We are blasting some rad music as well
Loot Filter has been updated for 1.1, including a new feature for color coding Uniques with LP/WW.
Please feel free to give feedback about the WW Values Thresholds and Colors!
4.1 (09.07.2024) Harbingers of Ruin
-
Added new affixes tto Shattering Rules
-
Both Shattering Rules contain all class-specific affixes
-
Added different color coding for 1-4LP (+WW) Uniques)
1LP/14WW Yellow
2LP/16WW Peach
3LP/18WW Light Purple
4LP/22WW Dark Purple BOLD -
Added Color Coding Example Image to the Thread
I made an announcement regarding the plans for 1.2
TL:DR:
- Small update coming to the loot filter asap (within a few hours)
- More extensive update will come a few days after 1.2 hit, when I had time to experience and test all the new changes that will change loot behaviour
As a quick heads-up.
I will be live roughly an hour before the patch drops on Thrusday 17th. So 5pm CEST.
If you have questions or wanna see me updating the loot filter, feel free to stop by.
I will also then play Shadow Beacon/Erasing Strike/Devouring Orb/Void Beam/DoT Void Knight.
Alright, I am live now on twitch doing some Loot Filter prep work, before doing the final edit with the new version, once the patch is out.
Then we are going to play Void Lazooooors Shadow Beacon Erasing Strike Devouring Orb VK!
Loot Filter is updated for 1.2
5 (17.04.2025) Tombs of the Erased
-
Differentiated T7+T6, Double T6, Single T7 and Single T6 Exlated Items
-
Added all new affixes to all relevant rules (Shattering and Alt Rules)
-
Added a Show Rule for Champion Items
-
Added Legendary Rarity to a catch all show rule below LP/WW
-
Added Double Weavers Affix Idol Highlight
Example Screenshots for the OG post will follow in the coming days
We are still live and will play Shadow Beacon Erasing Strike Devouring Orb!
Tyvm, Heavy! Love using your filters
Great work.
getting a micro stutter when opening menus with your loot filter on inventory loads fine though
I think this might be a general issue with Loot Fitlers that have so many rules.
I heard a few people mentioning it, but sicne it only happens when opening the menue it doesn’t really impact your gameplay, does it?
Maybe EHG can improve performance of bigger loot filters i nthe future.
You have to restart the client after importing. Seems like a bug.
They have deployed a hot fix with performance issues regarding loot filters, you should try it again.
so on the front page it says that you can add a rule to hide items you don’t want to use. Seems like there is no room left for a new rule. Is there any rules that could be taken out to place in a new one to hide weapons I’m never going to touch.
Hey there, oh you are right, with the new additions with the latest patches some of the filters have reached too many rules.
I think the cascaded “Hide Low Level Rules” towards the bottoms are the easiest to replace, because they overwrite each other once you reach a certain level.
I will definitely to another revision of all the filters within the next few days to solve this issue.
Looks like i ended up playing the only class that actually has all 75 rules used up lol.
Another bit of feed back and honestly this might already be on your list. The front page could use a touch up for newer players. Under optional features it still list 0.8 rouge item types as a selectable option. I know we are all enjoying the game right now as well as you are so this might be just a low priority but did want to point it out incase it was not on your radar.
Good work, bro! Thanks.