0.9 Launch Update and Upcoming Hotfixes

Solidly locked in at #0, again. Kind of a bummer, been playing this game a while with no problems or bugs what so ever and then this comes along.

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better than buying the game to try out just to be stuck at 0 in a login que for an hour.

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I was wondering if you guys were investigating the issue of spellblades warden’s echo not triggering? like, ever. i have not had the explosion go off onces in like 25 levels

@Kirvin - its there in the post. Must have slipped you by :slight_smile:

When I was online playing yesterday, Judd posted in game they’re looking at this :slight_smile:

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Woo! Look at those numbers – its no wonder the small minority with issues seems so loud :slight_smile:

I have had a blast playing with my friends, even though my mates golem was OP and he was zooming everywhere :smiley:

Looking forward to more LE for years to come. Keep it up team EHG :slight_smile:

Ps: hi Llama i forgot i can reply multiple on one post. Doh!

Pps: @a779569628

Add a vote here to show your support

Yeah, this queue system doesn’t work.

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Hi guys, still blocked in queue here since 30min…

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Personnaly I’m still stock with the LE-51 error saying “An unknown error occured. Try again or visit…” and I looked into the player.log in the appdata and found this :

2023-03-11T01:58:33.8419505+00:00	User service error: ACCOUNT_UPDATE - Invalid username format. Username should only contain alphanumeric and underscore.
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
LE.UI.Login.UnityUI.LoginPanelBase:ToErrorMessage(UserServiceError)
LE.UI.Login.UnityUI.LoginPanelBase:ShowError(UserServiceError)
LE.UI.Login.UnityUI.<OnDisplayNameSubmitButtonClickedAsync>d__6:MoveNext()
DodgeAction:Invoke()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
VfxRefHolder:.ctor(GameObject)
LE.Services.<UpdateDisplayNameAsync>d__23:MoveNext()
DodgeAction:Invoke()
PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
Cysharp.Threading.Tasks.Callback:Invoke()
Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
OpenAction:Invoke()

Seems that since I am a new player that launched the game for the first time last night during this whole chaos, it messed up something, because I respect those criteria AND I tried 3 other names and it’s always the same.

I’ve been in queue for most of the day.

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Yo. A friend of mine had this. He had put a space in his name. Once he removed the space he got through.

No guarantees, but give it a go?

Thank you for all the hard work, EHG!

Are you guys looking into the fact that we cant login still? Queue at 0 multiple times, never connects me to the server.

I really hope them saying “have a great rest of the weekend” doesn’t mean they aren’t going to look at things until Monday.

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I absolutely Love the game updates BUT I have to admit that waiting in a queue of over 350 people for 35 minutes is Not Cool. I have only now gotten to 275 in the queue.

I had made it down to zero in the queue but the game wouldn’t allow me to enter the game. It got stuck at Zero and someone here on the forums said to restart steam completely and I entered at 352.

I *am going to wait and play but please add more servers to bring the queue through faster.

Again, I love the updates. I got in first try early this morning and played for hours, having a blast. So my hat is off to you.

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Pushed through the campaign last night but now stuck in the endless queue bug (Australian servers). Just when it was about to get fun :frowning: send help!

Lets go! The performance changes have been awesome! Happy to see item linking in chat is being added soon also. Keep up the hard work!

That would have been funny and awesome, because it is my job day to day to fix those kind of bugs lmao, but no it wasn’t that :frowning:

My Queue keeps going opposite direction

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I am not sure what the overall goal is with the Q but it is a complete fail… it will never end and even at 0 you never load. Which only causes everyone to login over and over and over only flooding the servers more… If you plan to need 3 servers get 9 just to be safe not sorry…

Same it seems out of 30,000 player sonly 150 will play.

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