0.8.5 on the Horizon | Development Update January 2022

So it’s mainly a small endgame update with some NPC/player models updates.
Cool i guess but not enough to keep me personally interested more than maybe 1-2 hours to check it out.

I’m more excited for sweeping changes like MP , new advanced classes , new campaign chapters, new real endgame (not just more of the same like dungeons).

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How?

  1. The Buyer (player) has to Friends-List the bot.
  2. The bot has to repeatedly group with the same player to accumulate the hours.
  3. The bot account then has to verify the Trade request, and so does the player.

You think a player, never mind an RMT company, will somehow do that just to transfer a single item which was RMT’d?

Pfft.

Then add on top of that, EHG could have a very simple query to see if one account is friend’ed and Trade-enabled with too many people, thus banning it AND everyone who traded with it.

Not going to happen.

yes, please!

I absolutely understand that. Adopt, adapt, improve.
EHG is generally doing at amazing job at taking in feedback and steadily improving all aspects of their game.

I am in a (very) small minority: I have no interest at all in multiplayer, I don’t really care about trade-or-no-trade, the main things I am waiting for are the missing chapters of the story, and the missing classes. But I am completely willing to wait if it means more quality in the end, and so far the game gets better and better with each patch, so all good by me.
Thanks and well done!

However, one bit is slightly annoying me because it seems to contradict what you say about taking your time and focusing on overall quality, presentation, and balance: the dungeons.
I am curious: why do you decide to push them (and not just one, three!) right now?

I mean, they are good, nothing against them, but why now when so many much more central features are missing or in need of polishing? Aren’t they taking precious human resources away from the more important stuff that would bring you faster to this much talked about “launch”?

Dungeons look to me like they would be perfect for a new season, long AFTER the official launch, in patch 1.3, 2.7, or 3.14, but they really look out of place at this stage, and in opposition of the general road map and declaration of intentions… Why now???

Erm… I’m not even sure you understand the problem you have this crusade against. Currency selling is the more likely RMT activity because currency is universal and have more liquid player demand.

RMTers are more likely to be the ones buying out that Crappy Sword of Random Mod that had been listed for 1 gold for 5mil gold.

it’s social whether you want to think it is or not. just because you aren’t always talking to someone doesn’t mean it isn’t social. and if anything the game has too high drop rates and crafting even for a single player experience. which is probably why they implemented legendary items, because good rares are so easily made that they’re essentially given to you for nothing. and outside of that there’s obviously uniques you can target farm, so implying there’s no reason to trade is just false as well.

trade is about being able to value your time spent in game outside of items that are specific for your character. removing trade removes a huge chunk of the drop pool from being useful. it devalues items themselves. its also massive for the multiplayer experience. not everyone wants to play in a group, but many still want to interact with others and feel like they’re not playing the game alone. trade helps with that

I’d love to hear the actual reasons developers decided against it because it feels like a huge pivot on their original intent for the game. this is a much bigger change than people are making it out to be

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This resonate so much with me. Some people can’t even begin to understand this. So let me elaborate.

Some people only think about the times when trades goes “wuw”, “wug” and done deal. But my trade moments in D2 and POE also includes the times when sellers act as assholes and keep raising the price, and I had to get friends and guildmates to play mind games with the seller to eventually sell the items especially when in reality their item has niche value. There were also the times when I was just starting out and could barely afford what I want. The seller not only gift the item to me but gave me a bunch of other gears and ran some content with me. Other times, when I trade so much resources with some players, we worked out a deal where we could reliably bulk sell our farmed materials to each other.

These trade moments I had in ARPGs, both the good and the bad, really are a key driver of the social aspect to me. And it is what makes online games interesting to me.

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Once again a big lengthy discussion about trade but yet again nobody addressing the reason WHY I would trade with anyone.

Diablo 3 gold was useless, people sold items for 2.14billion because it was the cap ingame to sell something. What did you do with 2.14b gold? nothing. literally nothing

EHG needs to remove gold and adopt the system like PoE where all currency items are traded and have their own value in LEs case its Glyphs/Runes

For example im selling an Omnivedence staff - instead of asking for ‘10 million gold’ its more reasonable to ask for say 30x Despair Gylphs or 5 Creation Runes or 300 Shattering or something something tangible I can use

EHG need to actually have a plan of wtf we are even trading in the first place

PoE has a complex economy. Chaos Orb is basically like a ‘dollar’ other currency are worth multiple Chaos, an Exalted Orb can be 75-150 chaos each depending on the timing, its a player regulated economy solely due to the fact gold is not there

Until this is worked out trade is just awkward and like collecting monopoly money, its all fake. you arent trading but essentially just giving your item to someone else

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But why do you care if someone RMT’s, someone RMTing in these type of games just defeats the purpose but if thats their choice…who cares?

Unless you are pushing a ladder and you direct competition is a cheater there isnt a reason to care that I can see

I would point out though that this has nothing to do with the game genre itself. It’s a game about killing things & getting loot.

If you want all this economic warfare type of thing, I would suggest that you should be looking into economic style games. This is LE, not Monopoly online :smile:

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No. D2 and POE the two best games in the genre works that way.

Dont tell me what the genre is or is not. I definitely play the genre more than you.

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All of this sounds well thought through, i’m very optimistic for the eventual 1.0 launch. I look forward to trying it all out once Runemaster/Warlock/Falconer are playable :stuck_out_tongue:

In and of itself, you have a point. Unless there are ladder type rewards etc then what other players are able to “cheat” into their gear is a little on the “so what” basis. It’s more of an ethical type issue for most players, the “knowing it’s there” is enough to be upsetting. However, RMT usually leads to botting as well and that is a much bigger problem.

Botting causes all manner of issues, interference with players, server loads, etc etc.

The 2 normally go hand in hand. So, surely the best approach all around is simply to eliminate both problems before they take root.

My own honest opinion is that all this “social” association with trading is nothing more than a smokescreen. I find it rubbish at best. IF you want socialising, you have CHAT. There’s nothing stopping people using chat to socialise, they don’t have to be moving gear around to do that. Another more important thing to Socialising are Community Events (that need grouping) and Guilds. Both of these are social tools that don’t really affect the game itself too much.

So, if Socialising is really a primary issue, surely more emphasis should be made on making sure that both Guilds and Community Events are included when the MP element of the game starts to go live. Trading being associated with Socialising is a gigantic Red Herring imho, and usually simply used to try and usher in other things that are completely unrelated.

In the past I did enjoy the social aspects of many games, in fact I was a Guild Leader in a few of them. All of that social aspect though never once had anything to do with trading. I would appreciate taking part in events and interacting with other players, even over discord (dusting off my headphones). Discord while gaming is actually a fine example of “socialising”. Using voips enhances social gameplay, but you don’t hear of people needing voips to trade do you?

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Seriously?

That statement tells me more about your thinking than anything else. How on Earth do you know how many hours I play, or even which games I play/have played. Do you have a camera installed in my room?

Don’t be so silly.

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I’ve literally said it at least a dozen times in this thread, and like, a few 100 times in older, locked threads on Trading.

RMT (and open trade itself) leads to nerfed drop rates which AFFECTS ME. There can NEVER be open trade without nerfed drop rates. It isn’t mathematically possible.

Translation: I spent very little game-time getting item X, even though it takes much longer to get it. Player B got it, so now that I got currency (or Item Z that Player B wants) I can now trade and get Item X WAY FASTER than it would have taken me on my own.

Every single player who is FOR trade continues to prove that all you want is the key items you desire FASTER than the in-game drop rates would otherwise permit. This DIRECTLY leads to EHG nerfing drop rates. It has happened like that in 100% of all loot-based games with open trade.

It doesn’t matter if you are killing monsters or trading, if you’re socializing then you’re socializing. But Trade in-and-of-itself is NOT socializing, it’s short-cutting loot acquisition. It’s irrelevant that you just so happen to be capable of having a conversation with someone while you trade. That doesn’t make Trade itself “social”.

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I liked the idea of a bazaar.

Of course, the bazaar is not the most efficient way to get good items, and I can foresee that many players will prefer to trade in other ways.

But personally, I wanted to experience the bazaar once. :sob:

I don’t know what the new trade system will look like, but I hope it doesn’t deviate from the initial idea of placing more emphasis on item looting than trading. :pray:

I think PoE should have a PoE flavor and LE should have a LE flavor.

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When you tell me BS like trade is not part of the genre, I can already tell you have no idea about ARPGs.

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LOL. Make up your mind.

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Even though EHG said they are rethinking how to do trading instead of the Bazaar idea, they have still said (and have not retracted) that the best items in the game will NOT BE TRADABLE. You’ll still have to kill monsters to get them.

So, even if they allow (worst possible scenario) open direct trade, you will not be able to trade Uniques or Legendaries. Best case scenario, of course, is that they stick with the announced in-Party trade, and just add something else small, like ability to trade magic + rare items only or something.

I edited it to make it easier to understand.

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