that is the chance to drop apparently 4LP legendary item isnt that like too ridicilous? like in the next 20 years we the entire community still wouldnt have droped 1/10 of unique items as 4LP that seems too excessive
Thousands of items will be found by tens of thousands of players every day. Sounds about right. Itâs not like itâs a necessary item. Some items should be aspirational.
With enough MG players trading youâll get a few available on the market. Itâs a numbers game.
Also CoF has bonuses, so rank 10 should have better odds of getting one on their own.
The drop rate should be such as to allow a reasonable chance of obtaining them within a single cycle timeframe. Otherwise, whatâs the point? If they are so over-powered, that having them in the game throws everything out of whack, then the advantage gained by just one person getting astronomically lucky enough to find one, should mean they shouldnât be in the game in the first place. You canât have it both ways. Either the game is balanced around them actually being found, and used, or they shouldnât exist because having them breaks everything.
3 or 4 LP is a difference, but not so much that a player with a single 4 LP has the insta-win button.
Luck is part of the process in a loot-based game. For those who want to compete without luck being involved: there are games that reduce or completely remove randomness from the system, like chess.
For a lot of the higher level items, they are meant to be very rare. LP is more a mechanic for twinking characters for fast campaign clear
Where di EHG ever say the game is balanced around 4LPs? Iâd stick my neck out and say that havenât, ever.
As ârocdogâ said, this is an ASPIRATIONAL item which no one in their right mind EXPECTS to get ⌠only the entitled would expect to get one every cycle ⌠oh, and leaderboards are entirely pointless except for those who think their skill in a video game means something, donât fret over it.
Aspirational content and items keep people playing, it gives them a goal to work towards. If someone really wants X item, they would do their best to target farm X item. You can already do that pre-1.0 with what monos you do for their respective drops, and even better in 1.0. But if I donât get an item, tough luck. If I got the same uber-unique every cycle, Iâd get bored of it.
Having stuff in games like this, that is theoretically possible, even though highly unlikely is something good.
It only is bad, if people have unrealistic expectations about it.
This miracle 4LP item existing, but people being mad about not realisticlly being able to get it is something I donât understand.
When they would put an artifical cap on this and say ok Item X Item Y and Item Z are too rare to even obtain with 4LP, we cut them and they are unavaialble.
Where do you draw the line? Which Item should and which item shouldnât have those âThe Sky is the Limitâ Aspirational Versions?
A 4Lp Falcon is ok, but a 2LP Ravenous Void is not ok? Why donât you just let the 3LP and 4LP Ravenous Void exist, even though it is highly unlikely everyone will ever get it?
Depends on the unique, but 0.00095% is way to high for something like a 4LP Ravenous Void, by, like 10^15 or something stupid.
Isnât that just a participation medal at that point? You can have a 4LP unique, you can have a 4LP unique, you all get 4LP uniques!!!
Participation trophies are what todayâs kids grew up with, and is all they know. Donât be too hard on them for needing constant and unending validation and âsuccessâ in all things they do.
with an auction house system you need to make the odds longer for dream level gear. Maybe SSF can get higher drop rate for that kinda stuff
While I donât like loot being gated behind rarity rather than overcoming challenges, I think itâs kind of fine to have loot like this be relatively inaccessible. The game lets you get your basic set up pretty easily and with a handful of upgrades that can take you to lv 100 and beyond. Legendary items are kind of just gravy on top of that for people who want to keep going with a character for a long time.
0.00095% = 1 / (number of kills)
number of kills = 1 / 0.0000095 = 105,263
a hundred thousand kills doesnât sound that high
I do not believe! Letâs see how this season goes
Yeah I remember someone slammed a 2lp scurry with +3 wolves and +%health, and it had top rolled wolves as well as a good health roll.
Sometimes seeing crazy items like this make go âholy shit what are the odds, thats crazy!â
I think come MG there will be a decent amount of high LP items that get turned into crazy stuff while still leaving open the 4LP being a astronomical rare find that is unheard of.
Blame their parents for handing them out in the first place
Now this is going to hurt a lot of poor souls.
Probabilities are kind of evil. Based on that drop rate, I calculated that it should take about 105K kills to get the drop. But thatâs just a probability, itâs chance. This means it might take 1 kill or it might take 1 million. Or never.
i dont think you calculated that right? every time u drop an unique item it has that chance to be 4LP wouldnt that mean you need to drop 105k unique items for one of them to be 4LP