
Omen Windows
- Decreased the tether range on the Omen to incentivize it to stay within the window more.
- Made adjustments to the Timeglass Core UI for improved readability and ease of use.
- Omen Window range in the minimap is now more accurate.
- Roaming Omens can now drop Idol Altars and Omen Idols in addition to their regular loot.
- Switched the minimap fog to red when you exit any non-greater window.
Corrupted Items
- Added a visual indicator to item UIs if the item is ruined.
- Added a sound effect when an item is ruined by corruption.
- Minor UI polish for ruined item tooltips.
Content Updates
- Campaign: The Town Portal is now unlocked when arriving in any town, not just the Keeperâs Camp. This avoids an issue in multiplayer where you could bypass unlocking it when portalling a party member who was further ahead in the campaign.
- Monolith: Added minimap icons for the objects that let you open the Monolith Echo Web UI.
- Echo Chains: Added feedback when continuation portal is used but previous echo still is active with another player inside.
- Arena: Random events can no longer spawn in arena nor arena echoes (Exiled mages, Loot lizards, Nemesis, Caches, Champions) except those that are spawned as part of the waves (Rift Beast).
Affixes
- The corrupted affix granting Bees Per 10 Seconds, available on all Idols is now over 3 times as common as previously.
- The corrupted affix granting Elemental Bees Per 10 Seconds, available on all Idols is now over 3 times as common as previously.
- The Keeperâs affix granting Bees Per 10 Seconds, available for Grand Primal Omen Idols and Ornate Heorot Idols is now over 5 times as common as previously.
Enemies
- The Rift Beast has gone through some counseling and has learned to better regulate his toxicity. Poison stacks applied from the Noxious Blood adaptation no longer pierces all poison resistance, while the ground DoT associated with the Acidic Petals adaptation no longer scales its damage infinitely over its lifetime.
Bazaar
- Idol stalls.
- Added item type and subtype filters to the idol stall.
- If only 1 item type is selected, the subtype filter will appear (similar to unique modifiers).
- This should make filtering for special idol subtypes easier (e.g. Omen, Weaver, Heretical).
- Added class requirement filter to the generic idol stall.
- Improved quick filter (shift+right click on an item with a Bazaar listing open).
- Applying a quick filter automatically searches after the filters are set (previously only set the filters).
- Affix filter now sets all exalted, reforged set, and corruption-only affixes (previously, only exalted).
- Idol altars now sets the affix filter for every affix (previously, only exalted).
- Affixes set by quick filter now use the lowest roll that would result in the same stat value for that item type (previously set exact rolls, which could exclude items with the same effective stats, but technically lower rolls).
Quality of Life
- Ability Tooltips: Moved the âmanaâ suffix from the number to the âcostâ label so ability tooltip values are easier to quickly read.
- Added a default open/close sound for panels that donât have a custom sound.
- Added blocking of movement if full-screen panel is open.
- Stash: The stash will now default to the last tab that was opened when you closed it during this game session.
- Weaver Tree UI: Added new toasts informing players why an item couldnât be imprinted.
- Added feedback for when a skill is attempted to be casted outside of itâs max range.
- Increased the vertical loot label spread when you drop multiple items close to each other.
Visual and Sound Updates
Mage
- Fire Aura: Improved the visibility of the Fire Aura visual effect.
Primalist
- Claw Totem: Edited Claw Totemâs spawn sound to be punchier and more noticeable in combat.
- Gathering Storm: Adjusted the Storm Bolt ice visuals to be more consistent with the Primalistâs other ice abilities
- Gathering Storm: Improved visibility of Gathering Stormâs storm botlâs visual effects for the cold and physical conversions.
Sentinel
- Healing Hands: Updated the sound for the Skyfall node. Notably this stops it from playing quite so jarringly every second of channeling.
- Warpath: The fire variant of the Warslash subskill has had itâs visuals updated.
Enemies
- Honey Golem*:* Edited Honey Golemâs hit sounds from âmetallicâ to âwoodenâ and edited its death sound effect.
- Imperial Watcher: Edited Imperial Watcherâs laser beam attack sound to cut through combat more effectively.
Environment
- Overhauled the visuals of the Monolith Echo Burning Forest.
Items
- Updated several weapon models:
- Coiled Bident.
- Unique: Dragonslayer Glaive
- Unique: Morditasâ Reach.
- Unique: The Judicator.
Bug Fixes
Acolyte
- Aura of Decay: Fixed a visual issue when on inclines.
- Bone Curse: Fixed an issue where it was possible to cause the wrong ailment visual to attach to enemies/the player by speccing Misery (physical conversion node), removing Misery, and then speccing Signet of Agony (aura toggle node).
- Transplant: Fixed an issue where Transplantâs casting sounds were missing.
Mage
- Volcanic Orb: Fixed an issue where Volcanic Orb and its conversions were playing the shrapnel hit sound on each cast of shrapnel.
- Arcane Ascendance: Fixed an issue where casting Arcane Ascendance would not prevent the player from moving if cast while using a channeled movement ability.
- Black Hole: Fixed an issue where the Collapse subskill had a void tag instead of its intended cold tag.
- Enchant Weapon: Fixed an issue where the Unstable Enchanment node would fail to cast Elemental Nova in online mode.
- Fire Aura: Fixed an issue where the size of the visual did not match the skills effective range.
- Runic Invocation: Fixed Rune icons appearing too high above the player.
- Fixed an issue where, when using a controller, the some skills would not abide by their max distance targeting.
Primalist
- Gathering Storm: Fixed an issue where the lightning version visual was erroneously low resolution.
- Summon Sabertooth: Fixed a visual issue for the Cold Sabertooth variant.
- Summon Scorpion: Fixed an issue where Maelstroms cast by a Summoned Scorpionâs Frozen Winds node were not benefiting from the playerâs Typhoon node.
- Swipe: Fixed an issue where swipe was not applying on hit effects with the second attack in the sequence of the ability.
- Tornado: Fixed an issue that was preventing Tornadoâs Eye of the Storm node from attaching Tornado to the player.
- Werebear Form: Fixed Roar (from Intimidating Cry node) not playing a sound.
Acolyte
- Rip Blood: Fixed an issue where Rib Blood cast by Chaos Boltâs Exacted Libation node was cast from the hit enemy position towards a constant direction, now it casts from the playerâs position towards the hit enemy position
Rogue
- Shadow Rend: Adjusted ending animation recovery to better blend into the shadow rogues motions.
- Shadow Rend: Fixed some audio issues with the skill.
Sentinel
- Forge Strike: Fixed the visual effects for the node Anvil Blow lingering after the skill ended.
- Shield Bash: Fixed issues causing flurry of blows unique audio to playback more quiet than intended.
- Shield Throw: Eruption of Coals tooltip has been corrected to reflect that the effect is triggered on both enemies and allies alike.
- Shield Throw: Steel Defender and Faithguard now effect the caster when they are hit by a ricochet granted with Throwing Arm.
- Shield Throw: Fixed an issue where shield throw could get a long cooldown if you got stunned during its cast.
- Void Cleave: Fixed an issue where it would randomly fail to cast when using directional movement.
Items
- Abandoned Eyes of the Weaver: Fixed an issue where the first level of all skills would be applied at 60 total attributes, then additional points at every 120 attributes from that initial 60.
- Apiarists Comb: Fixed the Added Melee Damage for Summon Bee from Apiaristâs Comb being counted as regular, non-skill specific added melee damage for the purpose of the x% of Added Melee Damage gained as Added Spell Damage mod.
- Apiarists Set: Fixed a visual issue with the Queen Beeâs wings.
- Fixed a visual issue for some weapons.
- Idol Altar: Fixed an issue where Weaver Idol Max Limit affix did not allow swapping one weaver idol for another directly. You needed to remove one first and then add the second.
- Roots of Vithrasil: Fixed an issue where the extra projectiles for Spirit Thorns granted by stacks of Germination from the Roots of Vithrasil unique boots would apply to minions that could cast Spirit Thorns.
- The Land Before: Fixed an issue where The Land Before was not considering corrupted unique idols to be unique.
- Triboelectra: Fixed an issue where Triboelectraâs Static Orb cast on Evade would travel in the opposite direction if the player was targeting a point close to them when starting to use Evade.
Campaign
- Fixed an issue where the quest A Heoborean Cure: Bitterwing Fang, was not properly in the quest list.
- Removed the no longer relevant crafting tutorial quest in Chapter 4.
- The Risen Lake: Fixed an issue where the player could visually sink into the floor.
- Observatory floor colliders: Fixed an issue where the player could visually sink into the floor.
- The Ruins of Welryn: Fixed an issue where Evade could be used to pass through some walls.
- The Tomb of Morditas: Fixed a visual issue with some of the trees in the scene.
Monolith
- Fixed several instances where atmospheric effects like rain or snow could appear in incorrect scenes or too intensely.
- Fractured Prison: Fixed an issue where, in online, the Vision of the Observerâs teleport ability could cause it to follow a player back to the Echo of a World if the target of this ability portaled out of the encounter before the ability had resolved.
- The Fall of Ledria: Fixed some issues with the quest icons for NPCâs in this quest echo.
- Woven Echo Bloodline Glade: the Primordial Exalted items granted as reward for slaying the champion time beasts will now have their T8 affixes properly tied to the type of champions that have been defeated during the encounter.
- Woven Echoes: Entrances for woven echo specific cemeteries are now named correctly.
Dungeons
- Fixed an issue where, in a party, players were portaled back to the boss arena when a party member left the dungeon.
Arena
- Offline: Fixed an issue where gold loot labels would remain stuck on the screen after Wave 20 if not picked up.
Random Encounters
- Nemesis: Fixed a visual issue with the object used to start a Nemesis encounter.
- Omen Windows: Fixed an issue that caused omen window encounter UI to sometimes not disappear correctly after completion.
- Omen Windows: Fixed an issue where enemies wouldnât play their special on death visual effects in offline.
- Omen Windows: Fixed an issue where Omen chat barks were not translated.
- Omen Windows: Fixed an issue where Omen Windows could take the texture of decals on the ground below them.
- Omen Windows: Fixed an issue where the Fractured overlay visual effect was not noticeable on some enemies.
- Omen Windows: Fixed an issue where Windows wouldnât look correct when placed on inclines.
- Skarven: Fixed an animation issue with the Huntmaster.
- Tombs: Fixed an issue where Silken Cocoons could spawn in Arena Echoes.
Factions
- Fixed prophecies that rewarded weaver will items some times dropping an exalted instead of a weaver will item.
Enemies
- Ada (Dragonsâ Grotto boss): Fixed an issue where spark attack projectiles were not removed on death.
- Coalesced Sludge: The damage over time from Poison Bone Spikes created by Coalesced Sludge now deals slightly less damage per interval, and can no longer critical strike.
- Diamond Nagasa: Fixed an issue with its stunned animation.
- Bumblebear: Fixed an issue where the Ramming Flight hitbox could extend beyond itâs visual size.
- Diamond Nagasa: Fixed an issue with its stunned animation.
- Dryad Guardian: Fixed an issue where their feet werenât visible.
- Emperor of Corpses: The Soul Bombs created by the Emperor of Corpses timeline boss now deals tremendously less damage. This is a temporary change while we investigate an issue with its indicators which causes them to regularly fail to properly indicate the area of the attackâŚ
- Flame Gryphon: Fixed an issue where it was damageable while emerging.
- Imperial Researcher: Fixed an issue where some of its abilities were missing audio.
- Maddened Grole: Fixed an issue where they were sliding in animation after spawning.
- Rahyeh, The Black Sun: Fixed an issue where it would not always teleport to middle to start its Void Flares attack.
- Rift Beast: Ice and Fire Whirlwinds created by the Rift Beast now have their AOEs standardized and deal considerably less damage per tick.
- Rift Beast: Fixed an issue where the Fire Breath hitbox could extend beyond itâs visual size.
- Scarab Rider: Fixed an issue with their stun animation as well as its movement and idle animations.
- Skeletons: Fixed an issue where skeleton enemies wouldnât animate properly when revived via the Familiar modifier.
- Skeletons: Fixed an issue where some versions of skeletons would not animate properly on death.
- Soul Cage Warden: Fixed an issue with its movement animation.
- Swollen Corpse Champion: Fixed them dropping loot before Omen Window completion like other champions.
- T-Rex: Fixed an issue where their feet would slide during idle animations.
- Thornclaw: Balanced Thornclaw enemy to be more in line with enemies of this type.
- Vision of the Observer: Fixed an issue where the teleport targeting for the Vision of the Observer would sometimes be incorrect.
- Void Amalgamation: Fixed an issue where they would appear to visually shrink during certain animations.
- Void Husk Nagasa: Fixed an issue with itâs entrance and turning animations.
- Voidborne Nemesis: Itâs Black Hole attack now no longer persists after its death.
UI
- Bazaar: Fixed an issue where clicking Buy or Cancel in the Bazaar would put you back to the top of the list.
- Bazaar: Fixed an issue where Idol affix mod ranges were not scaled on the first rollable type, instead defaulting to that of a 1x1.
- Bazaar: Fixed an issue where the rarity filter did not expand to be full width when the class requirement filter was hidden.
- Bazaar: Fixed an issue where the back button could only be clicked along the bottom or right edges of itâs visual.
- Bazaar: Fixed an issue where the gold display in the Bazaar header could be partially obscured when viewing "My Stallâ.
- Blessings: Fixed an issue where discovered blessings sometimes showing an undiscovered tooltip.
- Character Select: Fixed an issue where rapidly swapping characters in character select would cause armor visuals to behave strangely.
- Character Sheet: Fixed an issue where the tooltip for Intelligence incorrectly stated that it granted 4% Ward Retention per point instead of the actual 2%. This is a text only fix (it has been 2% in functionality since Season 2) and matches what was already listed in the Game Guide.
- Chat: Fixed an issue where announcements could overlap with chat messages.
- Controller: Factions Menu: Fixed an issue where switching factions with LB/RB (L1/R1) moved selection focus to the faction selection window instead of the opened faction panel.
- Controller: Loot Filter: Fixed an issue where controllers could not Up or Down movement to navigate the Color Selection in the Loot Filter Beams submenu.
- Controller: MTX Shop: Fixed a navigation issue where it wasnât possible to reach the âView in Shopâ button with a controller.
- Cosmetics Shop: Fixed an animation issue with Primalists in the cosmetics preview window.
- Cosmetics Shop: Fixed an issue where the UI size was smaller than it had previously been.
- Echo Web UI: Fixed an issue where stability gains were still listed on completed echoes when moused over.
- Fixed an issue where adjusting the UI scale would not adjust the scale of the settings menu until it was re-opened.
- Fixed an issue where the confirm button for buying a new stash tab was not greyed out if you did not have the requisite gold.
- Fixed some Woven Echoes not being fully hoverable when placing them in the monolith (The Fading Brink, Gauntlet of Strife, and Cenotaph of Worlds).
- Forge: Fixed an issue that caused cocooned items to be displayed as corrupted items in the forge crafting panel.
- Forgotten Knights Menu: Pressing on a certain Harbinger in the faction panel now correctly opens the map panel on the proper timeline.
- Inventory: Right clicking on Timeglass Fragments in your Resources tab will now open a world map focusing on a waypoint next to Apophis.
- Inventory: Fixed an issue where right clicking some resources in the Resources tab would open up a world map unnecessarily.
- Item Tooltips: Fixed an issue where some hybrid mods had gaps in their alt text or repeated their alt text.
- Loot Filter: Fixed an issue where filter icons would appear beneath the scrollbar.
- Loot Filter: Fixed an issue where the âWoven Echoesâ condition could not be selected.
- Loot Labels: Fixed an issue causing enlarged loot labels on widescreen displays.
- Nemesis: Fixed an issue with the controller cursor on the Nemesis panel being incorrectly sized for Eggs and the Empower Button.
- Weaver Tree: Fixed an issue where unconfirmed points spent text in the Weaver Tree were visibly behind the weaver tree nodes making them hard to read.
- Weaver Tree: Smoothed out the visual effects when confirming allocating or respeccing nodes in the Weaver tree.
- Woven Echo Placement UI: Controller: Fixed an issue where you couldnât select the woven echoes tab in the echo web placement mode without using the virtual cursor.
Cosmetics
- Venomous Fang Serpent Strike: Fixed an issue where Primal Serpentâs spawned while this cosmetic was equipped would still have their default visuals.
- Fractured Cosmetics: Fixed a visual issue.
- Temple Familiar: Fixed a visual issue with the pet where it could take the textures of decals it was above like a chameleon.
Other
- Fixed some dialogue issues with Forgotten Knight and Masque.
- Removed placeholder text in the Circle Of Fortune quest.
- Fixed a typo in a chapter 10 quest.
- Character Select: Fixed an issue where character effects cosmetic items were sometimes displaced above character in character select screen.
- Controller: Haptics: Added a few missing haptics for Earthquake and Flame Wave abilities.
- Controller: Haptics: Minor adjustments to existing melee ability haptics.
- Fixed an issue that caused some items to be dropped on the ground instead of falling back to the inventory after failing to equip them.
- Fixed an issue that could cause items to be offset in the UI after failing to equip them.
- Fixed an issue where force movement setting allowed movement through UI panels.
- Fixed an issue where NPC text boxes were preventing movement when your mouse was over the box.
- Fixed an issue where portals could sometimes fail to display the nameplate of the area they would be taking you to.
- Fixed an issue where you could not see a weapon equipped in the offhand if there was none equipped in the main hand.
- Fixed an issue where, when first loading into the game from character select, gear could take a moment to visually appear on your character.
- Rogue Animation: Fixed a visual issue with Rogue stunned animations.