Your gear in the forge should return to your inventory after closing it

I’m leveling a Primalist and I’m using a build where I’m always shapeshifting, so I can’t see the gear I’m wearing.
I thought that by upgrading my weapon in the forge and closing the window your gear would automatically return to the equipment slot but this is not the case.
Unaware of this I continued playing and didn’t notice this.
Finding another item to upgrade I discovered that my weapon was still there.

My suggestiong is that any gear in the forge should automatically returns to your equipment slot, whether you make changes or not.

Especially because the game doesn’t warn you that your weapon or equipment is still in the forge.

Please, can this get added already. It’s been a long time.

It’s especially annoying if your equipment gives + skill points and you have to remember to respec the skill…

You would have to since you unequiped it to craft it.

You’re right, I guess I should’ve been more explicit: Why is it even a proper “inventory” slot which unequips? Doesn’t make sense to me. See most other games with similar mechanics.

So, I understand the design reason behind it being a permanent slot rather then a temporary storage.

Since the forge interface can be opened while interacting with the world and moving, hence not auto-closing when your character moves or interacts with something it demands that it stays inside.

The reason is simple as well, imagine you walking around the world and picking up an item which takes up the space formerly filled by the item you’re crafting currently. This leads to an issue.
What should be done?

We can’t put the item back into the space it formerly belonged after all, it’s now filled, we can only do something else.

The most likely result would be that the item instead drops on the ground… which since it can be done in a monolith or general gameplay leads to one issue… you could be killed during it. That would be a big ‘oof’ since that item is after all one you decided is valuable enough to be crafted, which not every item in your inventory might be at the time, hence it’s likely the most valuable non-equipped item you possess.
A chance of loss? That’s not good.

So instead it is made a permanent storage slot so those situations can’t happen. Replacing the item newly put in would also be bad as that one suddenly drops on the ground, all in all ‘a bit of a mess’ hence. All of that shouldn’t happen.

So the solution which could be made is to do something similar like PoE does.
The second any input designed as creating a character action, hence moving, picking up items, attacking… all of that automatically closes the UI, inventory and enforced the position of your item to be put back into the space it has formerly been in.

This also demands that now all other items can’t be moved in your inventory though. Imagine a ring being displaced during your time crafting and now taking up the space of your chest armor, leaving no space to put it once again.

Next issue.

So since the forge UI itself is a separate entity which puts the item in the only realistic way to solve this issue is by making it a temporary space, removing the item from the inventory and putting it into it not causing it to actually ‘move’ but instead - as player feedback - being ‘ghosted out’, it becomes transparent while being ‘placed’ - just a representation - into the forge UI.

This way it isn’t actually moved and no problems related to character interactions can happen as it just ‘snaps back’ into place as soon as you do.
This still demands that character interactions are set as a natural trigger for that window though.

In the end it comes down to a lot of work for very little upside. Definitely an improvement I can agree to but a boatload of work for sure. So while probably taken into consideration and on the list of work for EHG it’ll be quiiiiiite low on the list.

The reason is simple as well, imagine you walking around the world and picking up an item which takes up the space formerly filled by the item you’re crafting currently. This leads to an issue.
What should be done?

I’m not sure I understand. If the forge slot is just used to select the item you want to forge instead of actually moving it, there is no problem, right? Said item must be equipped or in your inventory/storage.

Honestly, not having to respec your skills would imo be a big step forward already.

you might put the item in and change the skill bonuses so they can’t make it a virtual slot.

other than that, yes, it’s annoying. No, it’s not user friendly. No, you aren’t alone. Yes, the other comments in this thread are kind of dickish. Yes, Kulze gets paid per word. You just made him $50! No, you can’t have a percentage.

3 Likes

:rofl: :rofl: :rofl:

Yes, which would be the optimal, but it isn’t the case currently.

Remove the ‘equipped’ aspect. Solely in the inventory or it can lead to other follow-up issues like a critical success surpassing the range where one could regularly wear the equipment.

That’s already a solved issue with equipping and removing items, the same system would apply to simply check when adjusted in the forge, not allowed anyway because of the above mentioned reason.

I wish, please start that :stuck_out_tongue:

1 Like

Ah, I see. Thanks guys :smile:

the forge is an emergency storage device :wink:

1 Like

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.