At times, and the contrary is also the case, not expecting any basic decency at all which is otherwise in every other segment world-wide a given.
So I would say it evens out a bit in that regard
Yeah, and it has no proper basis when you tried to display it.
No, that’s not the case.
Though you also have to agree that going ‘with the times’ is a general necessity, which includes quality in video games.
We don’t have clunky controls in the majority of games anymore because… we found out how to make them not clunky feeling.
We have safety checkboxes so people don’t lock themselves into outcomes which cause them to basically ‘loose’ tens of hours of gameplay at times (not the case in LE but exists).
We have…
You get the gist I hope. With progress in design those things have become a ‘Standard’ and hence people expect this to happen. That makes getting into the sector harder… but causes overall quality to rise for core gameplay. A shitty Ubisoft game 20 years ago would’ve been a fantastic game, nowadays we say ‘It’s crap’ because it simply doesn’t hold up to the provided competition on the market anymore.
It’s just that many many publishers still act like it’s 1990 where you go and make ‘something’ and can expect it to be well-selling since there’s no competition, nothing’s been done and everybody simply wades through issues left and right which aren’t solved yet by anyone, often getting in the position of being ‘the one’ to solve it first and being praised.
Those times are over.
Nowadays you better get your research done right, create a product with all those Standards implemented and then provide it to the customer… because that’s our basis to date.
Yes, it does.
Otherwise we have tons of ‘Anthems’ flying about. Games which are fundamentally flawed but could theoretically with effort become good when those flaws are worked out. But… in 5 years we’ll have 20 other games already which will likely have higher quality in the same genre.
In the diablo-clone segment it’s the same, we got PoE 1, PoE 2, D3, D4, Torchlight Infinite as competition. Each of them provides a few (or many) great things and a few (or many) bad things.
For example Torchlight Infinite needs 3 major things and it surpasses LE already… which is fixing their UI, providing proper QoL and opting out of the Pay2Win crap they got. They’re fairly close in difficulty and overall sentiment to Last Epoch but instead provided a bit of a cash-grab product. Big minus.
PoE 2 might also be a massive competitor to LE given what we’ve seen. Not having the fast-paced combat of PoE 1, more visual clarity while also being more straight-forward then PoE 1 since they removed detrimental mechanics like the sockets on items.
The question for us as players and customers is… will those games become ‘better’ in providing what LE provides before LE actually manages to get to the point they want to be? And that’s an issue… because it seems the answer is ‘likely’ currently with the pace and focus of EHG.