I think they have shifted their stances because of pressure of loud camps.
Which isnt exactly that bad persay, but I view abby as a prime example.
The end game now has a “pinnacle” boss, but 1.1 still felt meh cause there wasnt that much content other then abby.
To me the content pipeline should be polish(balance/finishing class skills/graphical updates etc) → Monolith rework/content filling → pinnacle boss
But they jumped right to pinnacle boss, because certain camps of players were vocally upset about how there was no “final build checkmark” or whatever. So abby dropped in an otherwise somewhat barren end game. Most arpgs dont get their final boss before the end game has been fleshed out right? Every arpg ive played adds the final boss after they have set the tone/pacing of the game. Shaper wasnt in 1.0 poe.
it feels insane to me that for months and months since 1.0 and 1.1 the game has had unbalanced classes unchanged for literally 4+ years in many cases with missing skills, old ugly effects, old passive trees etc. How are we adding super end game bosses when the mid game is flat, and some character archetypes literally have 4 year old skill trees and passive trees? That seems so backwards to me…
But with 1.0 they got tons of General ARPG players, and now need to compete with other titles, if the other titles have mastery respec(PoE) and pinnacle bosses(PoE) then so must LE.