'x% more enemies spawn in this area' monolith modifier

I know you guys are looking at fixing some of the lower mob density areas in monoliths in general but I think a lot of us would love an actual modifier that increases the number of enemies as well. In addition to increasing density, it would also add another modifier into the mix which would decrease the chances of you getting a repeat modifier (even if only slightly). I know you have to be careful with things like this due to possible performance hits but performance seems to be in a great place currently even when encountering the higher density areas that exist in the campaign so it seems doable on the surface. Anyway, keep up the great work Iā€™m excited to see what all you have in store for the 1.0 update :heart:

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