Wtf?!?!

Is it to hard for the game, to at least warn me when doing MOF, when opening a TP and using it, it’ll count as “death”…? Really? Just found the stupid boss I was desperately looking for, wanted to change an item, used TP, and boom…

Thanks a lot! :frowning:

Yeah, but it used to be a lot worse, you only loose a couple of echoes now instead of the entire thing.

The game guide also says “dying in an echo, or leaving before the objective is completed will reset some of your progress” (search for “echoes”).

It would be nice to have a warning option when using TP in monolith.
I did that by mistake several weeks ago as i was tired and thought i had finished the monolith :roll_eyes:

While i can understand your frustration and you have some valuable feedback here.

Clickbait-y titles likes this don’t have a place in a forum i think.
(At least not when they are non-off-topic and try to contain feedback)

You probably should have created this as an suggestion thread and suggest somekind of warning or tutorial thing when you first enter MoF.

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Might be nice if they kept the player-cast TP blue instead of changing it to green.

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I recently watched a new player streaming this game do this. I definitely had a good laugh, and sure it probably should tell you but I also kind of like it…has a Dark Souls vibe to it. I somewhat enjoyed doing something completely bad for my future progress without the game telling me. You live and you learn. :smile:

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Last I checked, it was, until you complete the timeline, then it’s green.

I was so pissed, so the title came from the moment. I do play most ARPGs that are available and they do warn you before. I know, this is Beta. Still this is also a key element - can I get out and change something or can I not. The game HAS to tell you.
Finding out before a long searched for Boss is kinda… well you get it.
Also 20 trys later the boss has not reappeared which doesn’t make it much better.

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