Would-likes and Suggestions from a long time player

Hello guys, I would like to start this post by saying that I am not terribly good at paying attention to recent changes and other topics on the forum, so If something has been done already debunked or talked about in other threads just ignore it and move on to my next point(s).

Quality of Life:

  1. Multi-search in stash tab. Allow us to search for multiple words within one bar separated by a comma, like this:
    https://imgur.com/SfpQ4ap

  2. Multi-search in gambler. This would allow people who already know what base item they need from multiple pages of the gambler to maximize their gold since when refreshed, all pages are refreshed, but currently we can only highlight one item at a time.

  3. When refreshing a page in gambler WITH a highlighted item, add a confirmation screen asking if you want to skip a page with the desired item. This would allow fast flipping between gambling pages without risking missing items. Again, less dead and tedious time manually looking through each page(especially on pages like weapons and accessories which have a ton of different and sometimes hard-to-see items).

  4. Remove or reduce gambling animation when generating items. This one is not a must and I know has been talked about a lot, so I do not count it as a necessity but is still worth mentioning.

  5. Allow us to add a minimap beacon to desired filter items similar to unique and set items. This would help some speedrunning builds which can kill enemies far behind them and would help not miss items.

New Ideas:

  • Rare Monlith Shards - similar to crafting shards, but would allow you to add increased loot chance for specific slots of gear, or gold, xp, etc… It will also provide a set enemy modifier for a set number of echoes. Example: For the next 10 echoes you have +20% chance to drop helms, but enemies have 50% increased elemental damage. This would not only help with farming gear, but could also be a valuable currency in trading system when that comes in if you chose to allow it.

  • Change Aura of Decay animation when shred armor node is selected to brown(similar to the animation that armor shred leaves on enemies). Self-explanatory and probably quite easy by simply changing the color gradient.

  • More unique monolith modifiers. Few examples: increased speed and range of projectiles, Slower attack speed but much larger damage, Chance for void enemy abilities to echo, and so on…

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I actually think 4 is a must as it currently promotes over clicking which can lead to wrist damage. I’ve had to stop using the gambler before because of the pain it was causing, so now I try to stay away from it whenever possible. I don’t even gamble for uniques any more unless I absolutely have to or can do it in short bursts.

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