Winged Fire death sound and visual effects are too similar to unique drops, leading to constant disappointment D:

The Winged Fire enemy type plays a loud metallic clang noise when they die, which is fairly similar to the sound that plays when a unique item drops. They also glow with a bright, vertical orange/golden beam of light while using one of their skills.

Combined, these two effects lead to frequent “Ooh a unique! Oh never mind…” moments while fighting them. Constant disappointment is a feeling that should be avoided in these types of games.

I suggest reworking their death sound and visual effects to be less similar to drop effects.

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