I mean, I have a monoloith corruption near 300, but, if I need to go now to another monolith I have the corruption to 100, then its bored to do this monolith if you need to change a blessing or farm another kind of gear, I think would be nice if you could use your higher corruption in all the monoliths… Thanks…
I assume because the devs had other priorities to take care of before the release but I am pretty sure that will be changed in the future since many of us do not quite enjoy that especially since now we will have to repeat that every cycle.
Would be a nice improvement really…
While I agree, they did add several ways to increase corruption faster. If the current mono you are in is not the highest corruption that character has, killing the Shade will give extra corruption, as will killing the mono boss will grant stacks of Gaze of Orobys which geant extra corruption when consumed by killing a Shade.
If they cut this down and only your highest corruption would count there would be even less endgame and playtime produced. From my point of view there are a lot of things implemented that make the grind in the game intentionally longer because there is only so little meat on the bone. Again that’s just my point of view and the most important question is if you like the game so much to grind through this or not.
Irrelevant, agree with you too, this add probably will get more strengh in future revisions with so much content to do… Thanks…
We’ll see. There are a lot of systems in place that can be streamlined in the future to make the game faster to get to the new content in a more meaningfull time. Right now the Endgame we have is all we get and that’s already not that much so it’s possibly better to add a grind to it.
There’s a balance between amount of gameplay available and also respecting a player’s time. I personally don’t see any downside to a better system. Maybe instead of the catchup, all monoliths get 50% of the corruption you just gained in one? So they all keep up a little, but not 100%.
Publishers are after concurrent players and numbers. The more the people feel the need to play a game the better it is for the studio. That’s a good thing for the studio because people are licke “LoooL! Look at LE and how it demolishes D4!” or stuff like “Higher playercount then PoE must be good!” and whatnot. You find a lot of content and media about it if you look for it. It’s just what we have right now and I think it is intentional and good for the company while not the best for players.
The current system makes them lose player engagement, which isn’t good.
The whole point of scaling difficulty is to keep the player engaged by throwing at him a challenge proportional to his ability. Having the game suddenly regress back to 100c can lead to the player getting bored, logging off, and never coming back again. It’s just not a good strategy to keep your player base.
Imagine if PoE player were told to run white map after they got their Headhunter. GGG would have a complete revolt on their hand. And yet, that’s what Last Epoch asks you to do. You obtained your desired legendary unique and got the perfect slam on it? Time to switch timeline and target farm another piece of gear… in low corruption! You don’t even get to feel your power boost cause you’ll be rolling over low corruption content for the next few hours.
There are pros and cons to it for sure and after an reignitin of my LE Hype I can’t force myself to touch the game anymore right now because the balance is all over the place and the endgame is still the same old mess from years ago. From my point of view LE isn’t improving that much and I’m upset by the problems right now one of wich is Monolith endgame.
I dislike LE’s dungeons because they are the worst dungeons I ever played in any game and they are not to my liking. Arena is the most stupid game mode in existence while only Grim Dawn was an exeption to the rule for me for a very short time.
On top of it the classes I like feel bad because most of them are stupid OP looking at TS BM with crows and Smite Pala with HH. I think i just played to much and there is to little new stuff for me after all the time I played so I take a step back from the game, try to stay positive and hope for the best.
I still think the game is in an okay state for freshly joined players because grinding up corruption is a new thing to them and if they like arena and dungeons on top of it they have at least the same quantity of endgame as in D4 with far better loot ditribution. I think problems will only realy rise when people completely understood the skilltrees and interaction because there are only so little things to do if you look at numbers and I feel dirty pickung up the builds that are fun because most of them are broken in some form.
That’s all a me issue but I htink for right now untill the first cycle is here everything is okay as it is. Nothing to write home about for sure because I gave up my honeymoon phase 3k+ hours of gaming ago.
I just take a jill pill and call it a day ^^.
There is, but "respecting players’ time is subjective. I get bored before I get to empowered monos but there are others that enjoy that kind of thing.
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