Why is there a ‘deathless’ for SC?

Let me know if you figure out a way to do it.

The Chitid? It can’t kill us? We have super powers for ten seconds? :smiley:

The whole first zone, you shouldn’t be able to die in it.

Edit: sorry, enemies shouldn’t be able to kill you. You could maybe manage to kill yourself.

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The first 3 guys AND the chitid can’t kill me, even on masochist, as a mage wearing only boots (to keep a bit of decency).
I feel so OP right now! :muscle:

(Probably our endurance kicking in and regen becoming higher than their damage)

I do die if I aggro 8 enemies at once in normal, 5 in masochist.

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Is there a difference?

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Yea, you could apply poison to yourself with Aura of Decay and manage to kill yourself.

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OK, that would be for science, just to prove it but… when the game is released, will there be a hidden success if we die in that zone?

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Agreed, there needs ro be at least 1 unachievable achievement to drive the achievement-#####s nuts.

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Or at least really stupid difficult like get level 20 in pre-searing in GW1 or don’t play the game for 5 years in The Stanley Parable.

Sorry but I’m confusing you just joke or have a dig at me, or just tell me some tricks.

I’m quit serious though….It’s not a pleasant experience to always remind my ‘failure’ even in the game. Furthermore, there already is an option for that kind of challenge(HC). I think it’s more meaningfull if deathless title was for masochist mode. Seriously.

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It was a little cheeky of a response, sorry about that. I was serious in that you can just sacrifice yourself early intentionally so you don’t have to worry about it. It’s hard to pull off in the first zone so you can do it right after you get through the first camp easily enough and then just enjoy without having to worry about it.

…What am I even reading

The mad ramblings of a crazy person.

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Looks like autocorrect changed your sentence but I fixed it for you

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I do feel your pain. When I get my first death after I’ve made it to a very high level I feel like I died in hc for a bit. But then I get over it. The first psychological hit is bad but really it’s fine overall. On that note I’d prefer to have a death count instead. Instead of just “deathless” have a counter that tracks the amount of deaths. This would be somewhat useful in analyzing build differences. Or tracking personal skill improvement at the game itself.

The illusion of failure or success in video games will always be there. It’s very odd to me that you chose to focus on one word on the character sheet. Success or failure is completely arbitrary based on your expectations on yourself. Some might think not getting top 10 arena ladder is a failed character. Some might feel very successful just completing the story as it is right now. I hope you would think about how truly silly it is to dwell too much and too long on a simple word on the character sheet. I think Mike’s response was alluding to this in a humorous way.

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OK, more seriously, this “Deathless” is a marker. I’m trying to keep it at least for the whole campaign. It has no real signification, but it’s a little self-challenge.

Trade an item in Solo, trade/party with someone in offline mode…

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Ye that is what I viewed it as on my very 1st character ever and when I made it through the whole campaign deathless, my next goal was to get throuogh regular monoliths deathless, which I did up until the point in which my 1st death came at the hands of Chromancer Julra in T1 because I didn’t know the boss mechanics at all. I didn’t die otherwise until my 2nd or 3rd echo in empowered monoliths from a pack of those fireball meteor angel things. It gave me a sense that my build was pretty good overall at that point though, and especially because I hadn’t followed any build guide up until that point. Ended up getting to lvl 100 utilising Bleed=>Fire conversion, Poison Fang Set for some extra source of DoT damage. Now I can easily farm T2 Julra wiith it at least (haven’t pushed it to T3 yet as I’m still trying to get a +3 or +4 Storm crow chest armour to drop for my Serpent Strike/SC Beastmaster) :slight_smile:

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