Today I reached 999,999 favor, and it’s so arbitrary to have a limit on the amount of ANYTHING that you can farm in the game. Please remove the favor limit, and any other arbitrary limits on any currency in the game please while you’re at it.
There has to be a limit as the data is stored as an integer & it’s best that the limit is lower than the integer so that it can’t wrap around & go negative/reset to zero.
Though this begs the question of why you’re “farming” that much favour without using it.
assuming that the game uses a 32bit integer, then the limit is ‘a little’ above 999,999, which is 2.1billion. i’d dare to say the devs can easily lift the limit to 1billion.
two answer your second question: because there’s nothing good to spend favor on in the game right now. i constantly keep my prophecies filled and many of the prophecies are 9000favor each, but still i easily outfarm the amount that i’m spending on prophecies. and the stuff you can buy from the favor gear vendor is, pardon my french, terribru.
I also hit the limit often as i often can’t be bothered to spend it on prophecies, but sometimes i can and would prefer to be able to spend more than mere 1mil.
Please raise this limit significantly.
For a signed integer, yes. Quite why they chose not-one-million I don’t know.
This isn’t because of the integer size though. They’d still need to use int32, which goes up to 1B+, or uint32 which goes up to 2B+. Limiting it at 1M is a design choice.
The most likely reason for it is that when it was implemented in 1.0, getting to 1M seemed like a remote thing but it became easily with the recent power creep.
Filling your prohecies with double cost lens costs like 200k, even if you reroll a 1000 times it’s still around 500k, so there’s no chance to run out of 1m favor. You will refarm that favor by the time you finish all your prophecies, so you can’t really run out of favor so it doesn’t really matter if it’s capped at 1m.
It might matter if you’re making alts and those are the ones getting new prophecies, since they can’t farm as much and you can run out faster.
The value is stored in a database and the column has a length usually.
Not really. It’s stored as int16, int32 or int64. It’s not likely to be stored as a string, because then you’d have to convert it to one to make the calculations which isn’t optimal and you don’t really get much out of it in terms of reducing size.
I don’t think so since he’s outfarming the favour, presumably in the amount of time it takes for the prophecies to pop:
But that is on a character that is farming higher corruption. If you’re with a new character farming low corruption, or even just doing empowered, then you will quickly run out.
It feels a bit weird for someone to be complaining about the cap on a farmable resource if they’re farming for it on a high power character but using it (running the prophecies) on a newer, weaker character. If you’re that concerned about efficiency, shouldnt you be running the prophecies on the higher power character as well?
They didn’t complain about that. That was my reply on always getting more favour than you spend.
Sure, you could always do the prophecies on the higher level character, but I want to play the new one. I’d rather farm on that one, even if it’s less efficient.
Otherwise I’d just always get the gear with the strongest, including legendaries, and the new one just had to equip things. That’s not as fun. I’d rather watch it grow while I play (which is what she said).
So this is about principle, not because it causes issues for your gameplay, as you don’t need a reserve larger than 999,999 favour.
yeah, it’s about the principle. i don’t like wasting resources in a game, especially if it’s simply because a dev arbitrarily decided that they’ll impose a limit. my thinking is that in the future, more things will be implemented in the game which you’ll be able to spend Favor on that will actually be usable, and so eventhough Favor isn’t very valuable right now (for me), it could be extremely valuable in the future.
That might be actually a good reason to keep the limit and expand it once necessary for the gameplay loop.
Because whatever limit they set, at some point you’ll complain. But if they don’t set a limit (u_int64 as a reasonable technical limitation, roughly an 18 followed by 18 zeroes), legacy players will stack up so much favour to completely trivialize all new content related to the new uses of favour the moment the content drops.
you could make the same argument about Bones, and Gold and Memory Amber. the devs have to decide if they want to limit all of those to manipulate the playerbase artificially, or not. “we can’t have them have too much fun or rewards” is a Blizzard design philosophy, and I don’t think EHG have used that same philosophy in this game hardly ever. They didn’t limit the Gold to 999,999 despite there being no realistic way to spend that much Gold at the current time if you are CoF. I’ve already got half a mil bones and I’ll hit 999,999 Bones before long so I’m just hoping they haven’t arbitrarily limited Bones and Amber to those same amounts
Memory Amber, very likely, has the same limit, also being a faction and all.
You can spend all of it at once in Lightless Arbor, so that’s not really true.
And bones will probably have the same limit as gold, as I guess they did a lot of copy paste for the code, but who knows?
If there was a limit of 999,999 bones, I could trade them away for the stuff the vendor sells until I finally hit a 3 or 4 LP primordial unique.