Why I think the game fell off so hard and why its disappointing

If u dont want playing just dont play. A lot of people believe last epoch in future will be better

they should tune yes bad skills up not tuning good skills down, when tuning all the fking time good skills down, i dont even want to play the game anymore, when its nerf after nerf, atm its u must play this skills what are strong atm, u dont choose bad skills at all, tune the damn bad skills up so we can make more builds, not tuning fking big dmg skills down and cant soon fking play any builds, LE got anyway low player counts, better lissen players and u keep this small player base into game, one thing is tho, cycyle its damn long, i understand short of devs, but common, half year one cycyle

When did they say that?
Major updates were 1.0 and 1.1. And will be 1.2. I didn’t see them saying 1.1.7 was a major update anywhere.

You’ve forgotten the new shrines, but that’s beside the point.

Since we’ve only had one major update, it’s only natural that there hasn’t been too much content yet added. If we compare to PoE (which is always the go-to comparison and closest to LE), their first major content releases were Ambush and Invasion. Which only added a few mobs and bonuses. Followed by Rampage and Beyond. Which only added a few mobs and bonuses.
So the first 4 major releases of PoE added even less mechanically than LE did in 1.

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And i dont want to play builds that can oneshot bosses with zero investement. Thats boring for me because i like to have a difficult, more challenging fight (at least against pinnacle bosses)
Falconer is the best example. Every falconer build scales the same way. Its the most broken and boring mastery atm.

They do, and they also listen to players with experience and good feedback about balance issues. But balance is not the main reason for the current low player count.

They will, but at the same time you need to bring down overpowered/broken builds to keep the challenge. Its called “balancing”

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Balance is a pretty big issue.
The games campaign hasn’t had a single balance pass, so you end up playing the first 5 minutes of the game where it actually feels like an interactive video game and you can die and your choices have weight.
Then you ding level 5 or 6 and are turned into a god lawn mowering down enemies like a 1k divine POE1 character until very late into the end game 40+ hours later.

Act2 the difficulty drops even further, where the game is a mindless auto-battler you fall asleep playing.
It isn’t until Lagon that you need working eyes and fingers.

The difficulty progression throughout the entire campaign is extremely unpolished and early access.

The developers kept saying there would be one during the early access, but then “forgot” and now the campaign is in the dire state it’s in with no fixes in sight.

This game isn’t in maintenance mode, but it’s stuck in purgatory where it can’t actually get out of early access and never will at this rate. They have ideas, but never fully finish them.

It’s a leadership issue.

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EHG have been talking to the players a massive amount since alpha, on here, discord, twitch & presumably reddit (never been there), it dropped off when they started receiving death threats after the issues at launch. So you really can’t say that EHG have only recently started communicating with the players. That’s bizarrely myopic.

When did they say that? I thought they usually referred to it as an event? Like here when they announced it.

TBF, the early PoE leagues all fearured massively indepth & complicated mechanics.

Yeah, I regularly play different games, it’s not a bad thing.

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If you want to nitpick… the game is in a bad state and given my past experiences of playing games of different genres for over 3 decades I come to the conclusion that this game is declining rapidly and will most likely not recover from it. Sure I hope I’m wrong but this happend again and again and again. LE just delivered a weak first impression because it was overhyped and underdelivered. Soooo average people who look at the player numbers would call it dead without a second thought but we’ll see when and if season 2 arrives. Untill then calling it dead is as valid as calling it alive and kicking.

That’s not completely true. For example Diablo 1 had no more support for a veeeeery long time but was never abondend. It was just a finished product and that’s that. Project Genom for example is abandonware because the devs stoped working on it and left all players behind. Then it bacame a graveyard because everything shut down. If devs and publisher have abonden a game it’s abondware untill it changes and either dies or if it get picked up again.

There are no second first impressions… as sad as it is.

For me it’s a simple thing… I want LE to be good and played by many people because you need to be a real jackass if you want a game in a genre you play to be bad and ruined. Then again I have no high hopes and I don’t know how long EHG is able to survive with whatever money they have left. Sadly we didn’t got the quantity (that got reduced again and again and again) what is something I could’ve lived with but sadly we didn’t got quality either so right now it’s a lose:lose situation for EHG. I hope they come back like No Mans Sky or Cyberpunk or whatever other comeback game and deliver an amzing product. Sadly my hope dwindles.

Cyberpunk 2077 would like to disagree. It had one of the most disastrous launches of recent memory, it had the game pulled from the playstation store, lots of refunds, universally panned by critics and players alike. And yet they kept at it, fixed the game and it’s now one of the top 30 most sold games of all time, with mostly positive reviews and a successful expansion.

You can still buy D1. So yes, it’s not abandonware. If you couldn’t buy it anymore, it would be.
The literal definition (taken from wiki) is:
“Abandonware is a product, typically software, ignored by its owner and manufacturer, which can no longer be found for sale, and for which no official support is available and cannot be bought.

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Look up the message on Steam, it’s listed under ‘Major Update’ there.

That was more then a decade ago, in an environment where game development was vastly harder since they had to use a homebrewed engine (unlike the Unity base which eases game development compared to back then substantially). Also in an environment which had no already setup established methodology of what works and doesn’t work well in a rough direction.
By now we got competition though like Torchlight: infinite which is vastly newer then Last Epoch but provides also more substantial and reliable updates then EHG does. Which simply doesn’t bode well.

I can only repeat… they’ve positioned themselves in a live-service environment with established competition around, hence they need to also provide the relevant quantity and quality accordingly. Nobody cares about a situation when the only competition on the market was a single other company which also went an entirely different direction to establish their playerbase (Diablo 3). It’s just not the same environment anymore, it’s harsher, it’s more flooded, it has less space. Hence to be successful magnitudes of effort and care need to be put forward to be able to provide a proper environment to thrive.

In terms of difficulty scaling I wouldn’t even call the game ‘beta’ there, it’s a very very early status, so enormously unbalanced that it’s a joke. And since 1.0 the end-game is also suffering majorly on top with the downsides becoming more glaring then before because of the factions.

For the majority of people there’s exactly 1 place where they get their information: Steam. And there we don’t have this amount of information provided.
Even if we branch out and say it’s the official website… it’s a horrible setup for a 1.1 version. The home site has a layout like a beta version or a 1.0 version, focusing on pulling in a new audience and majorly explaining the core aspects of the game in a far too big font compared to what it should be at an established product (starting 1.1). Similar to the PoE website the news feed needs to be visible at the first look, a direction over to the core aspects with a single click topmost of the site and whatever else. The layout currently is similar to a league-reveal from PoE though, those are for a reason put a click away from the frontpage.

So both do a mediocre job (not a bad one mind you) to convey properly the state of the game, which they are supposed to do. The majority of customers don’t take a single step further, you already have established customers beyond this point which decided to stay and invest their time. And EHG is beyond the point of puling in new people, that ended with 1.0, from then on the focus should’ve been on quality and not beta-like behavior like before. They failed to convert over to their new situation simply, seemingly thinking ‘all will stay the same’ which is obviously not the case.

Cyberpunk 2077 is a ridiculously rare exception from the norm. 99,5% of games which did a job like Cyberpunk did die off, be it AAA game or indie game. It’s just for some reason gotten into the head of people since No Man’s Sky that a bad initial show nonetheless is viable to lead to a top-tier product over time.

And no, it isn’t viable, it’s the exception from the norm, it can be done but fails in the vast majority of cases. Fantastic to have that exception! Not to be expected though… and I always find it baffling to have people behave like it’s just ‘normal’ to pull something like that off.

Actually, while not common, it’s not that rare. There were plenty of games that had bad launches and came back from it, especially online ones. Besides No Man’s Sky, Fallout 76, Destiny, Battlefield 4, SW Battlefront 2, Assassin’s Creed Unity, Halo MCC, FF XIV and even D3 managed to recover from a terrible launch.

Yes, there are many that do fail in similar conditions, but that’s usually because they can’t manage to fix their issues. Or because they had invested heavily into it and couldn’t afford to keep investing.

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The difference between many of those games are that the majority mentioned there was simply ‘badly executed’.

Cyberpunk 2077 and No Man’s Sky on the other hand actively broke promises towards customers, lost their goodwill right away and re-earned it afterwards.
And besides those 2 I can’t name any other substantially sized game which managed to come back from that.

It’s why I’m still here after all, I’m not writing LE off, it’s just ‘in a really bad state’ after all. And given the changes we see in communication style I’m optimistic that they potentially can pull of the comeback.
Though I’ll also say - the safe worst-case scenario which should be voiced - that it’s a small chance that it’ll happen. But that’s normal for nigh every product on the market. And my realistic side is the one simply not playing for the moment but following updates, and since I enjoy discussing about topics related to game- and community-design I’m here voicing the possibility of the positive side and tempering expectations with saying it’s really unlikely for them to pull it off :stuck_out_tongue:

Exactly

Which is why for many yrs u could download diablo 1 from my abandonware webset. Which is how i used to get the game to play it again.

This is were i get alot of old games u cant buy anymore. Used to get games like wizardry there as well. That was untill Nintendo forced my abaondonware to take down all Nintendo games

Now GoG sells the game after blizzard gave them the keys to it. Effectively making it no longer abandonware.

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Nope, the statistics I have show that 74.8% of players use Reddit as their primary source of information, 52.1% use discord & the remaining 49.7% use forums. So your statement is demonstrably wrong. Next!

Really? That’s bit of an odd view. I guess new players are important to a new game? I wouldn’t dream of being an armchair business analyst since it has nothing to do with my job so I guess you must be right. EHG should definitely focus on their existing players who already know about the game & not have their website structured to entice or explain anything to new people. That’s a silly idea.

Granted, I’m on the mobile site at the moment, but it’s “only” 2 clicks to get to News. Which I’m sure is one click too many and far to mentally challenging.

Like, it’s being used to advertise something? To entice people in? Surely even GGG wouldn’t do that.

If you say so dear. That last point did make me smile though.

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You mean people can buy games after they’re launched? What a novel idea.
Not to mention that if 1.2 is a pretty good release, simple word of mouth and new reviews by game media will attract new people.

You might say that they wil never have as many players as they could have had if 1.0 was a better release, but, when you consider that even games like Wolcen continue selling units during steam sales, the notion that no new people will come to LE is non-sensical.

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Also, whenever I log in since november, I see a lot of new players in chat.

I know it’s only anecdotal evidence and it’s quite unreliable, but it’s equally valid as someone who makes generalizations and comes to categorical conclusions like “for the majority of people, it’s this or that” without any indicator, proof or data.

(Anyway, I prefer to believe the 176,6% players repartition from Llama)

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Back to the question what a lot is :slight_smile: . 2? 5? 10? 500?

Sure there is an influx of new Players because LE is often used as an example of a game with good ideas and basics and if you look at it on the steam page without doing any research on it it looks fine. So sure there are new player but I don’t think so many that it makes a big positive dent in the earnings.

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Right now there won’t be many, since we’re in the “off-season” period. But there’s no reason to believe that, if Season 2 is a good season, with good mechanics, that we won’t get a new influx of players.
If content creators go back to it, and there’s no reason to assume they won’t, that alone should bring a decent number of new players.

That is assuming that Season 2 will have a decent impact on the endgame and other mechanics, obviously. But from what we’ve seen so far, it seems it will.

Sorry if that was not clear : I don’t think that anecdotal evidence is relevant.

It was a non-argument, just like -as I said- making categorical statements without any indicator, proof or data; similar to some examples in this topic who lacks nuance and try to present as absolute something that is just perception.

No I was realy intrested how many people you talk about. Out of intrest :slight_smile: not for an argument.

That’s what D4 players say since S2 was on the horizon. I guess we don’t see much new content at all. Some number tweaks to skills and most likely some passive overhauls as mentioned by EHG already.

My tendency gos towards “To little to late.” and I guess we will not see numbers anywhere near S1. Yeah sure I hope I’m wrong but experience teached me otherwise and all I can do is to hope that LE will become a stunning suprise to me and I can wholeheartedly say “I was wrong!” and play a good game.

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We don’t have exact numbers for D4, but from all accounts both Season 5 and Season 6 were relatively successful and well received by the community.

Season 2 will have a huge monolith overhaul, a big dungeon overhaul, along with some new mechanic (at least with new materials which are, for now, unknown to us). Along with balance changes and at least a new skill. This alone from what was teased so far.
So I wouldn’t call that not much content.

Even if the game had a successful launch, you wouldn’t even see numbers anywhere near S1. Half of them would never return, even if it were the best game ever. A reasonable expectation for Cycle 1.1 would have been somewhere around 125k (reasonable) to 200k (optimistic). I wouldn’t expect the initial launch numbers to be topped at least for a year or two if the game was already in good form, because most of those numbers were the result of a huge hype, which attracted many players which are only borderline interested in the genre and that quit it relatively soon.

Much like I don’t expect the next major PoE2 patch (where they will reset the economy) to top the initial launch. Many joined the hype, quit it because it wasn’t quite their thing and won’t return again ever. Or tried it, had fun for a bit and moved on to another game, like most players tend to do these days.

If we never had the 250k numbers on launch and had started with cycle 1 peak of 75k players, everyone would have been raving that it was a huge success. It was only compared to launch numbers that people started saying that the game was dead (along with the issues that LE has, no one is disputing that, although what the severity of those issues is is more subjective).

So I see no reason to be concerned about the future of LE just yet. Would I have preferred if they had a more stable launch? Yes. Would I have preferred if the endgame were a bit more expanded to increase retention right away? Yes. Do I think LE is so deep in a hole that it can’t even see the light? Far from it.

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