Why don't we talk about "hit feeling"

I am not sure if it is right to call this “hit feeling”. Saying this, i mean “how it feels when you hit and how it is different when you hit using different skills/attacks.”

I love this game and i think LE has potential to beat PoE which is very exciting. However i really think “hit feeling” is crucial in all games. There are games i play just because i love how it feels when player hits! I am ready to ignore other parts up to a point.

LE seems to have evolving quick, great crafting system, fun to grind, unusual and appealing skills system etc. For me, LE will be another core game that i will regularly play for sure (along with WoW, EsO, Dota2, LoL, PoE, D3) and i would love to see the team working on hit feeling and let us have amazing time when we obliterate our enemies!

Please please don’t ignore this one dear LE team! Love you!

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this is final polish and I feel that LE devs should prioritize gameplay to final polish at this point in development cycle… finish all the classes, finish all the skill trees etc…and then focus on audio/visual polish… (that’s what a “hit feeling” is for me)
And I wo agree that this should be done… that what makes a great game amazing… but first you need to have a great game, and LE devs are on the right path IMHO

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This is quite a frequently raised feedback on animation and vfx in game currently. I’m sure the devs are aware and will work towards it as we approaches release.

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Fully agreed!

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