Why doesn't Warpath activate Healing Hands

They would, but it’s bugged, so they don’t.

Mana cost reduction from Wands works on Unbroken Prayer. Other similar sources like Firestarter Torch work too.

Thanks to how Cleric’s Hammer works, it doesn’t actually matter how often the attack hits, rather, it matters how often you can directly use a skill. The problem of all channeled abilities is that holding them down doesn’t count as “using a skill”, so no matter how often you hit, you get zero procs.

Current Warpath has 0,5 seconds of cooldown. If we assume that:

  • holding it down would be counted as optimal skill usage, and
  • using Warpath would be considered an instant skill (no animation delay)

…you would only reach 2 HH procs per second due to the cooldown - far less than what most builds using HH procs can do.

  • melee cost may affect it but considering wp gets like 80 - 90% reduced mana regen not like it wouldnt be drastic

Other games limit channeling abilities to X number of ticks per second. Usually it is 2 at the very max assuming you hit the break points.

I don’t want warpath to be proccing 100 powers every microsecond, I just want to to work from a quality of life perspective like holding down a non channeled button

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The problem is they have consistently nerfed WP and its interactions because even though people find it fun they want to force you to play other things, even though people might not like the other options. By doing this they have made it very much on rails, you will play this way, you will not do this, you will only do this. It makes it extremely boring. Personally I come back for a week or two, see if anything they did might catch my interest but most of the time its more nerfs and more of forcing people to play on rails. If i want to make a spin character dont punish me for it, let the interactions work. people say omg but they attack so fast… and pay a massive price in damage and mana regen to do so, as well as a massive reduction in effects like bleed. Personally i hate the crowd that tries to dictate how i play or that cry about something that “may” become strong. Even worse are the ones that actively try and suppress something because its not how they want to play so they cant let others enjoy it.

Honestly, it sounds like single player games are more your style. Any online game is going to require balance between skills (hell, even nearly all sigle player games require balance).

Warpath hasn’t been nerfed at all, and just because one interaction doesn’t work the way you want it to doesn’t mean it has or that the devs are somehow anti-fun and forcing you to play on rails. If that were true you wouldn’t have at minimum 3-4 viable builds per Mastery, each with countless variations of skill nodes and passive points. This is the least “on rails” arpg since Grim Dawn as far as I’m concerned. PoE may have gotten better since I last played ~10 year ago but that game was heavily based on all ‘classes’ (if you could even call them that) used the same skills because it could wipe the screen and teleport the fastest. I know the classes have more identity now than appearance and starting location on the passive tree, but not sure if the skills are still super homogenized.

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It sounds more like he just wants a fun spin-to-win build

Of which there are multiple options but again, one interaction doesn’t work the way he wants due to how channeled skills operate in this game and he makes broad, false, sweeping statements about how the devs hate fun and force players to play the way the devs want them to instead of doing what literally every experienced player in this thread is doing and saying “oh, so it doesn’t work that way, got it” and maybe a handful going “here’s a way it could work and be balanced. I’ll make a feedback/suggestions post.”

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yeah, channeled skills (warpath, at least) needs work. long story short: do you want your devs to “feel safe with their choices” or let casual players have fun?

No. He wants Healing Hands to proc off Warpath. That’s what the entire thread is about. Some people are even suggesting how they would make this specific interaction work themselves.

If all he wanted was a fun spin-to-win build that was able to proc something to deal damage and heal, he could just go with Smite, and he would have roughly the same feeling.
Or maybe, you know, a true spin-to-win build that would rely on the Warpath’s damage itself, other than a pseudo-mage casting things while spinning.

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Healing hands proccing, or lack thereof, is just a symptom of how poorly warpath is constructed

Not even close… It looks a lot more like a matter of balance.
You see, even smite is not allowed to be procced freely with Warpath… You need lots of points to specialize in it, a Palarus and possibly the Relic + Idols combo to make smite proc off Throwing Axes for it to be merely viable.

It’s not a Warpath’s problem. If anything, it’s a problem of procced skills.

And if you ask me, I would even advocate against Healing Hands being proccable off any melee attack IF it is also converted to a melee attack…
Dunno, just feel weird for a Sentinel to be able to proc a melee attack while making another, different, melee attack. In my head, it only makes sense for a rogue class, like the one from D&D, with opportunity and sneak attacks.

Honestly, I thought the same thing. I love the interaction as part of my Multistrike Smite build, but it felt weird to swing my sword in a vertical chop and see a second horizontal slash go out lol.

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The problem with warpath is how channeling works. Smite is fine. I have 3 different 3 LP Palarus swords playing CoF this cycle. It more than makes up for warpath. The issue is that if you hold down warpath and expect it to proc your traversal cooldown nodes or any other number of activities, it does not work the same as a non channeled skill. The quality of life is very poor compared to everything else I’ve played.

I tend to play the same classes until I get a good grasp of how they work. Example: I have 3 100 falconers (one per refresh), 2 100 beastmasters and a horde of lvl 90ish sub classes for rogue and primalist. I can do 500+ corruption with them np. Warpath feels like it’s wasting my time. I’m going to be shelfing this guy until the mechanics are changed. I’ve never done any of the acolyte classes so I’m trying a golem mancer because I found an Aaron’s Will chest. Not quite high enough to use it yet, but it’s about 100x more fun than warpath.

If you main warpath and can tell me how much you like it, then maybe I’m wrong?

While I don’t main Warpath, I’m pretty sure you only need to identify what your Warpath builds are lacking.

Melee attack proccing other effects is just one option of many, there’s no reason to be stuck on this single option. And since you’re comparing Warpath to your Falconers, Beastmasters and other classes, it’s probably not Healing Hands, since those classes also don’t have it :slight_smile:

So what did the other classes have that your Warpath doesn’t have? What is this “quality of life” you want?

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Please devs warpath feels so bad right now. You gotta do something about it. My first toon was spellblade with random upgrades, and my second toon was designed for warpath. Spellblade with halfbaked everything still feels a lot better sadly.

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