But be my guest, change it, so instead it has a 3 per second cap, so every build gets nerfed so that you can use it with warpath. : ^)
Cause you will never see the day where you get to use a fullpowered melee attack that triggers on every hit of warpath with no cooldown. it would be broken beyond control.
im personally glad the devs decide to choose to atleast understand warpath shouldnt shackle every potential proc combo to itself.
why not put a cap on it? because some other precious skill would be “nerfed” ? omg cant have warpath be good artifically make it bad. I mean if a skill can exceed WP attack speed then it hits to fast and should be nerfed. That is the mirror of the strawman you are saying. The skill already has built in stops, the mana regen is massively cut down, a ton of investment is needed to make it not be trash thereby preventing what people are saying OMG MEGAOPLUZPOWER.
A compromise could be that channeled skills have a hard cap (3 per second) or even a reduced chance to proc (50% chance to proc indirect casts). I’m pretty sure that Warpath already has a reduced proc rate from the description of Flame Burst in the Holy Aura tree. So applying that to indirect casts could be feasible
its because flame burst is an ailment, so because warpath has ailment penalty it has a penalty.(The stacks you build up before the pop count as ailments its sorta like spark charges warpath also has a penalty to apply spark charges)
You could do that, which would i guess work, but at the end of the day, we are still fighting tooth and nail to make sure the numbers are correct JUST for warpath.
I think its okay warpath is some of the best for proccing smite off palarus and a few other cases and be weaker for others.
Warpath does not need buffs despite everyone saying it sucks. it does exactly what it is supposed to do, which is be an extremely easy to play lazy skill. You can do 700+ corr with ignite warpath, it is boring, but it works.
BIG SAD. I want it to work, I don’t care if you have to put “reduced effectiveness” or max proc per second or something just like how Warpath can proc Smite once every second if balance is the main issue. Or if “1 button” builds are so trivial. I honestly don’t know. At least use better/accurate words for tooltip/descriptions.
So what you are saying is that if something is semi ok (and we differ on opinions of what ok is) in one thing then you should never be able to change it or do anything else with it because REEEEEE? look at warlock, look at falconer, both can approach things differently, your not forced to do a single build you can go bleed, poison, crit, ignite on both of them. You are saying NO warpath one way no other must force to be played the way you want.
That’s not what it says, you missed the few words before that:
When you directly use a melee attack and hit at least one enemy
The wording is not ambiguous. Every time a skill, effect or node says “when you directly use …” that means you have to press a button & a skill is used. Channelled skills are only counted as being “used” when you start channelling in LE. It has ever been thus. Just like the difference between more/increased. Once you learn the terminology you’ll have a better time understanding what’s happening.
If not more.
The only way they could do that is to use the full version & that defeats the purpose of having a shortened version.
You see, even Smite, which is a single target spell, is limited to 1 proc per second. If they allowed Healing Hand to also proc off it while channeling, they would most likely limit it to at least 1 proc every 2~3 seconds, which would be really bad and completely not worth the skill slot spent on it.
If you want if to work no matter how harsh you get punished for it, you can already do that.
You can just spam click the Warpath button and it will make you use HH every second or so.
It is very ambiguous as it says when you directly use a skill, and hit an enemy, it never once says it stops after every attack. I used a skill, i hit an enemy, full stop. It does nothing to mention i must keep clicking. As someone else said it works with other skills that continue to attack, if they removed either the skills ability to attack without another click or removed HH to continue to proc honestly i would be less annoyed by it. Either allow it to work with WP or stop allowing other skills to keep attacking with one click.
It doesn’t need to since that’s what “when you directly use” means in LE. If games had to detail every single nuance on every single node or passive then they would be unwieldy (& have scroll bars). I can accept the need for there being an entry for this in the in-game game guide, but I really don’t think that it needs to be on every single instance of “when you directly use”.
Yes, you used the skill once & you got one cast of Healing Hands.
None of which are channelled. Giving it a maximum proc rate for channelled skills probably wouldn’t be bad either.
Yes, because making every single other skill objectively worse is a good solution. Cutting your nose off to spite your face springs to mind.
No, the game never once tells you that it stops, it implies that when you keep hitting it would keep working.
I had specifically said that other skills should only attack one time per click, after all they are not channel so why should they keep going? It was an example of the ridiculousness of the argument. Why should skills enjoy acting like a channel skill and benefit from continuous attacks. Take that away, force you to click for every attack and I can concede that they can work differently.
Your wanting one to benefit from everything but the other one must suffer because its not your preferred skill. Either one click per use and then allow all procs for all skills, or remove the double standard limitation and allow it to work for all.
It’s not a “double standard limitation”. Channelling skills are functionally different. There are certain modifiers that are consumed by channelled skills that affect the entire duration of the channel rather than just 1 hit (the Mage’s Preparation passive & the Void Knight’s Patient Doom, for example & Eternal Eclipse may well as well). As I’ve mentioned before, channelled skills are coded to function as “used” once, when you start channelling. That’s when they snapshot their stats. It’s not done to piss you off or make your Warpath not work well with Healing Hands.
Get a macro maker, and set your warpath key to press rapidly while held down. Problem solved.
Edit: the way skills are coded is that pressing and holding the button will recast the same skill repeatedly as it comes off Cooldown, making each cast count as “directly used”. Channeled abilities, since they don’t end until you release the button, don’t recast themselves as you hold the button down, meaning they’ve only been used once.