I very much like the new forging system but i’m actually finding it harder to make useful items.
Gambling in particular gives items that are all low potential. This seems wrong. It’s gambling, you should have a chance at an item with high forge potential. having gambled items artificially limit the forge potential on rares is not right.
yet when you mouse over items they ALL say low forging potential, and rares have very low forge potential.
i just gambled 400k gold and was only able to generate a single item that was better to what i had equipped and it was marginally better. Nothing else was even close to what i already had equipped. The character is only level 67.
the artificially low FP means that rare items must be gambled with 2 decent affixes or they are useless because you can’t remove an affix.
The intention is to move us away from using the gambler to buy bases, and get them from looting monsters(playing the game). You can still get gear from the gambler but what you can get from looting will always be better for crafting.
Personally I like this change as it was never fun stood at the gambler for hours on end. All I did was make a few quick changes to my loot filter to highlight the bases I want and go run some Monoliths. A much better/more fun way to gear your character than using the gambler in my opinion.
Not sure if this is a side effect but it also seems to be for regular vendor gear which is weird.
I don’t use the gambler much but is there even a point to the gambler anymore with this change ? Monos were better anyway even earlier for getting the mods to shatter and now gambler doesn’t even give good bases…
Ah, thanks for pointing that out. I’ve been testing the new patch on a pretty much built toon, so haven’t used the gambler yet since the patch.
Prior to the patch I always used the gambler for bases as well as it was a more reliable way to get bases for crafting towards T20.
So, with the new system it’ll be time to re-enable the lower tier of my loot filters on new toons and craft up starting mono bases rather than gamble them. Good to know in advance.
I only hope that the new crafting system works out with any tweaks needed to be a better provider of staring bases than using the gambler for a “head start”.
Obviously, for “end gear” nothing much changes. Wait for a good Exalt to tinker with, or wait for a good T13+ to drop to tinker with.
I don’t get it for real. Why are items you can buy are worse then items you get dropped? I get it from a game mechanic point but it looks unreasonable to me that some items are worse then others because reasons.
Right now they can remove the gambler and make the vendor only sell runes at least from my point of view. I think it’s shamefull that the time you collect gold isn’t worth as much as the time you farm for items. After level 85ish I possibly get one drop every 3 days that might be an upgrade because it has the stats I need and it’s the base I need. That makes grinding ~30h totaly useless and gold is even more useless then in D3.
Then why did you preface that comment with “I don’t get it for real. Why are items you can buy are worse then items you get dropped?” It’s not for a mechanical reason, it’s to push people towards playing the game more & the gambler less. That’s all there is to it.
so far, after many monoliths it has not been. hence the reason i was gambling.
Part of the problem that made magic bases more valuable than rares, was that removing affixes was risky both as to which one you remove and that it increased stability.
now, we have exactly the same problem, only magic bases have been nerfed.
so now the pool of craftable items has been reduced, because unress the drop rate on rares is much higher OR the combination of affixes is more useful, it will actually end up being harder to craft gear because magic bases are now almost useless.
that didn’t even occur to me. with a gambler being very close to useless now, both the gambler and gold probably need scrutiny as to whether they need to be in the game anymore.
i don’t know, this whole “play the game to get your loot” thing is kind of weird.
LEs development process is characterised by many iterations of systems and adjustments as well as complete overhauls.
The gambler was too powerful 2 patches ago. People would sit 3 hours at the gambler and chase items, while complaining that gambling felt clunky. The overall philosophy of LE is that acquiring gear should be mainly done by playing the game actively.
Since there was no other gold sink, the gambler was a very good way to circumvent gameplay. This was not intended.
We have come to a level where the gambler isn’t the best source for uniques and endgame gear anymore. For me personally this is a good thing, knowing that other people somehow enjoyed clicking on a refresh button for hours and hours.
We certainly will see a gild sink at some point. It’s just not the main focus currently. I’m curious how it will look like.
Gambler and gold are in the game because a replacing system isn’t there, yet. Removing it completely without adding something in exchange wouldn’t solve anything. Gambling can still be usefull, despite being nerfed. But it’s better than nothing.
Why is it dumb? LE is an ARPG, We kill stuff and get loot. It’s not meant to be a vendor game.
If we aren’t getting enough items to craft with as @buzzybug mentioned above, then it looks like the drop chances of certain items might need looking into.
Yeah, I agree completely.
Perhaps the Gambler was only put in for early versions of the game so we could gamble for uniques/bases, making it easier to test stuff?
Apart from buying extra stash space, we do need somewhere else to spend our gold. Maybe the devs have something planned for the Gambler that gives him a reason to still be in the game.
I spent 1.5 million in Azart. only 2 subjects with FP 18. The rest are 8-12.
One question. What tasks should gambling perform today?
I totally disagree.
Gambling is the same chance of randomness as during farming. Likewise, we do not take money for free, but we knock it out on the farm, this is still the same drop.
In this case, this system can be seen as an opportunity to use “luck” to knock out a specific item.
This is very useful, especially for those who do not play 12 hours a day.
I was agreeing that the Gambler in his current state is no longer useful.
He first had the chance for targeting unique items removed, and now his items have low forging potential. The point I was making is that perhaps he was included as way of making it easier to test builds. It was quite easy to gamble for the unique item you wanted to enable the build you wanted to try out.
As I said earlier, I think the intention is to have us find gear from playing the game, not spamming the gambler over and over.
In my opinion, this is tantamount to nerfing the drop odds while farming.
In fact, all that the player received with this update (on this topic) was the complication of obtaining even basic items, an increase in the farming time.
I thought you made a very good point, gathering gold is farming. by then taking the gold you farmed you can “target” farm an item you need by going to the gambler.
personally i would be perfectly happy to see the gambler disappear, but if it’s going to stay it needs to be useful, and if it’s going to go then the niche that it filled needs to be compensated.
I totally agree that there needs to be some kind of gold sink but the Gambler as he was, was the easiest way of getting the gear you needed for crafting.
Gear should be obtained from drops and then crafted if required.
This is not the way the devs want you to acquire your gear, hence the changes made to the Gambler. You should be able to get all the gear you need from killing monsters, gathering loot and crafting it to your needs.
Refreshing a vendor over and over gets old very quick and I certainly can think of better ways of playing a game.
For example, I spent money yesterday, which knocked out the last month. And I got only 8 things that I really needed. And this is without taking into account the fact that it is not known whether they will be useful after crafting. Most likely not, given that they have practically zero indicators.
I would not call it a “game of the store” in any way.
In fact, I’m not against it, but the developers should somehow compensate for this nerf of farming.
Basically, the developers have significantly nerfed the chances of getting good rare items.
Especially considering that even with the store, there aren’t that many items for high tier players.