I was doing the Emperor of Corpses, and noticed something that usually is not that obvious, but it was glaring since the fight was taking longer than usual (damned health regen mod)
Why is my Void Knight able to push around the Emperor of Corpses? Such a big dragon gets this kinda floaty push on some skills (Void Cleave or Lunge) feels very weird. Also since this guy doesnt need to move much to hit you, he was kinda happy staying in the blood pools around his arena and just Necro Cone me to death.
Am I the only one thinking he should be immovable? His fight mechanics are nice and all, but stop making sense once you push him to the top of the screen and he stays there.
Totally agree. My Bone Golem Necro moves him around like mad which makes the fight much harder,. On top of that the fight has issues with his AoE as that seems to be based on him being in the center as I have died a few times despite being outside of the visual AoE. Lock him down and we would have a lot less issues.
I agree with the issue for that boss,
But making all bosses immovable would just make more problems. Julra is still happy to sit in her void beams and the only way to bring her out for melee chars is pull(Warcry/fury leap/rive).
oh man this is weird no doubt. I didnt really notice it until I was on a minion build, its pretty annoying to have to constantly call minions to the middle to get the boss to move from against a wall. How about the tentacle crab claw boss when you have golems, it doesnt get pushed but its like completely turned round trivializing the entire phase.
The boss pushing is most likely unintended and started happening with 0.9. I haven’t looked for a bug report on the topic because I’m almost certain it was reported a while ago.
Lol that Lagon, does that still happen? I reported it in 2021, good times.
If I remember a dev mentioned he wasn’t pushed but when a wraith or minion gets spawned in the water.