Hi everyone,
I’m on my first character - lvl 77 sorcerer. Having fun but starting to feel that LE has limited potential. It’s mainly because of how the passive and specialization skills are presented.
Passives
For the mage/sorc at least, the passives only grant static increases to various attributes (health, crit%, resists, etc). And as you gain levels you get to pick a whopping 5 skills out of 17 to use. Not much diversity here.
Skills/Augments
The way skill specializations are presented feels driven by a sense that every arpg needs a skill tree so EHG strung together a random set of linked augments for each skill and called it a day.
How both sets of skills are handled limit the appeal of LE. The passives are uninspired stat boosts that do little to change gameplay.
The real problem though is the arbitrary arrangement of skill augments and how build-limiting it is having them all linked together. There does seem to be some purpose behind it, with aoe abilities focused to one side of the tree, crit% and dmg grouped on another. However beyond this not much makes sense. For ex:
- Meteor: why do I need to spend a point to have a 20% chance to stun before I can invest points to make meteor cast faster?
- Volcanic Orb: why do I need to invest 3 points in cd reduction before getting a damage boost?
Why force players into such restrictive paths? Is there something in the lore I’m missing? Some skills even do the same thing - eg. Rapid Descent and Celestial Celerity.
None of the augments have build-defining modifiers either. You would think the more you invest in a particular direction of a skill, the better the augments become. But instead it’s just more boring stat increases - flat dmg %, more crit %, more aoe, etc. Some even come with a mana cost penalty.
So why the forced, somewhat arbitrary linking of augments? The augments could have easily been presented individually, each with their own base cost plus 1 for each further point invested. The set of rigid connections make it more difficult for new augments to be added to the game since every time a change is made, the entire series of links needs to be considered.
Again I’m only level 77 and only have one character, so perhaps there is a tier of gear that diversifies how skills behave, or maybe the sorcerer is just particularly bland. Regardless, I’m left with the impression that LE is an uninspired mix of Grim Dawn and D3. I guess I was hopingfor more of a PoE flavour given the positive coverage PoE streamers have given LE.