To the devs I wanted to give a suggestion that I really hopefully makes it into the game, there is an affix that you guys put in the game that at T5 max roll has the same benefit as if you find a t6 or t7 exalted of the same item. I wanted to bring up the idea of having this changed to make the affix more interesting. Exalted items are supposed to be the most desirable endgame chase items and that could take a well geared character endgame to another level if they can hunt for and loot these pieces and craft on them.
I’m referencing specifically the damage taken from critical strikes suffix that can roll on 2H melee weapons. This suffix has a roll range of 26% min on tier 1 to 50% t5, and t5 rolls between 43% - 50% damaged reduced from crits which is incredibly powerful and is awesome that this is in the game. It is a way to reward more risky melee builds that go 2H instead of a shield, and more importantly is powerful because it saves you up to 3 suffix slots for crit avoidance on your gear/blessings.
However as it is right now the T6 and the T7 rolls are only exactly 50% damaged reduced from crits as well, meaning the exalted versions of these items are hardly better than what you can craft yourself, aside from the fact the max roll 50% is very hard to get on your T5, compared to instantly getting it if you found a T6, the idea that there is no benefit from a T6 to a T7 exalted on the one of the coolest affixes in the game feels incredibly lacking and an opportunity to create a more intriguing incentive for players with their melee builds.
My suggestion is to allow (of course a very small amount due to balance concerns) a further reduction in damage taken from critical strikes on the T6 and T7 levels to reward players who find these super powerful items. I’m thinking something like T6 rolls 50-53% dmg reduced and T7 rolls 55-58% reduced damage from crits. This would in essence allow from T6-T7, 51% - 58% reduced dmg or (2x.42-.49) 84-98% dmg taken from crits.
The benefit being one, that it actually rewards players who find exalteds of these items rather than right now if you find a T7 reduced dmg on crits on a good weapon base it would be hard not to be like- wait what?! Secondly, because this creates a whole new meta/thinking around fighting high crit enemies in the endgame.
If you take say only 90% total dmg from them if theyre constantly critting you, like say raptors with crit chance mods on the echo and the monster themself, you actually have an endgame weapon that provides an incentive for fighting more dangerous monsters and taking the “difficult monolith modifiers” and overcoming them with powerful and worth the effort to find gear. Right now in the mono there are modifiers that some builds dont have to deal with at all and that makes them not think about it (or engage in the micro decisions of picking echo modifiers on a timeline, which was your design intention in the first place) like crit avoidance or dodge chance when going a dot build, and chance to crit for enemies is not a concern anymore after you get 100% crit avoidance.
But, what if you knew ahead of time you had extra dmg reduction against high crit enemies because you had a powerful exalted 2H weapon so now you actually seek out those nodes on the timeline because you get another 10% dmg reduction against them. This could create an extra layer of depth/decision making for endgame melee gameplay - and just straight awesomeness to finding these items.
So sincerely, this should be in the game because it makes sense and its really cool.
Thanks! Ablazen