I’m sure I’m missing something here as I’m guessing damage calculations are more complex than this, but looking at Whiteout:

Each additional hit you save 10% mana which is a net gain of .1 hits per hit (assuming 100% mana = 1 attack)

Each additional hit you lose 10% attack speed which is a net loss of .1 hits per hit (assuming 100% attack speed = 1 attack)

So in the end you spend 2 points for… 0 effective damage increase? Just faster damage since you now get 3 hits for 1, but with that significant slowed by needing to gain mana back more frequently and break from high dps as you lose it rapidly.

Can someone please explain to me why Whiteout would ever be worth taking / explain with my very basic math is actually wrong because of XYZ game mechanics? Thanks!