For those of you who like to min-max, at what point do you consider your character or build “finished?”
- When I cant squeeze more dps into build in reasonable period of time
Meaning if I cant push to like min 700cc, I make another char while waiting for buffs to these underperforming for now.
- Or if I reach 1000cc, I wont push farther because whats the point? Dont like bossing in LE, so not interested in trying Uby at all.
My 2 cents
I consider a build finished when I can comfortably run 300 corruption monoliths. It’s extra finished if I can defeat Aberroth.
when I’ve gotten all the gear and the best slams to make the character perform as well as I can.
It’s reasonable to expect 2 or 3 LP items in most slots, with the best slams in those slots for that character. I want him optimized to the point that any further potential upgrades won’t have a significant impact on his performance.
for some reason, I decided the bar is to hit 750 corruption … i’m stuck now at about 650. Still a work in progress.
Getting the best ‘reasonable’ amount of LP for my uniques as well as the best ‘reasonable’ combination of exalted Affixes on them and my baseline items.
Currently I deem that to be 2 LP for boss uniques, 1 LP for uber-rare uniques and 3-4 LP for everything else.
Exalteds I deem ‘finished’ when they’re T7 rare affix + T7 + T6 in CoF, or T7 rare + T6 in MG.
When filmed and uploaded only offmeta home brew.
For season 2 it is like c500 harbinger killed - OK . Abby killed - good. Uber - don’t care (trying to)
Atm I’m close to 1k for the first time with FG and it’s slow have to decide what to do
When I bookmark the build planner in my browser.
It’s only slightly better once I roll it up and play it.
I almost always stop after empowered monos.
Depends on the build, not all my builds have the same threshold and its very much a individual journey and experience. I don’t set my goals beforehand.
All of my builds always prioritize theme and archetypes over objective power, so some of them end up a lot weaker than they could be, but yet I still like min-maxing within the restrictions that I set my self.
At the end most buidls will end up in the 300-600c range and defeating Aberroth “savely”.
But towards the end the main decisions for me is: Is there a significant gear upgrade in sight, that I can get in a reasonable timeframe. This reasonable timeframe varies from build to build, depending how strong it is and how much fun I still have playing it. Usually if I have the feeling that I can get this reasonable upgrade within a few ingame hours of active gameplay I continue farming. Once it starts to get to the point where a singular upgrade might take multiple days of playing, is where I stop playing, unless I really really love the build.
I lose interest at 100. Happens every time. Need some kind of paragon-like system maybe?
When I start getting bored of the build, usually in the 70s-80s.