Here are some Coop Ideas to make playing together:
An option to ping something when there is no way to speak with another or no time to chat about something.
Small puzzles that would be easyer to solve as an duo or trio. Trick here is, you solve it faster and the price gets better. that means when you play alone and take to long the price gets weaker BUT are you smart or have an idea to trick the situation with an “special” skill you can get good loot even alone in an puzzle that was made for more than one person.
secret Locations where only an specific class can go, but can also open the “gate” or “bridge” for an other class when you play alone or together.
Different Main Classes should have interesting synergies when it comes to skill effects. So playing with friends can unlock some skill combos you cant make alone. What would end in defeat enemy’s faster or even defeat the ones that are just to powerful.
Enemy’s should get Damage and Defense Buffs when more than one player plays.Even when its only an little amount.
an option that loot is spawned for every player individually or that loot is spawned for everyone at the same time BUT with a little higher rarity, so you and your friends must talk to each other who want what gear for her or himself.
when you play together and you loot an gear that is not for your class BUT for the class of your friend, on the gear it shows this with an extra icon AND when its red it has less good stats than the item your friend uses and when the symbol is green it maybe has better stats. this is an “quality of life” gimmick for an faster loot overview.
it can be toggled (on off switch)
Duo,Trio or quad Team PvP.
pls no daily challenges… it would be more fair to to weekly one but not less.
when we die it would be nice to see why we died and what killed us to prevent this in the future.
bonus stats must always stand out to sort things out faster.
it should not be possible to stand on the same spot as an other player.
achievements that can only be unlocked by playing together.
Enemy’s that block, jump away , flank you and can ram you.
The current Enemy’s stand mostly still…
Items that has and secondary effect that benefits you and your friends when you are near each other in an fight. The primary effect always benefits the owner.
An small chance that specific Boss enemy’s spawn in pairs.
Totally Random Quest NPC, where not only the task is totally random, even the price that you get from the NPC is totally random.
The NPC can show up at any location randomly. Every 6 hours real time (or more or less).
There is always an NPC that is always at the same spot that gives you hints about where the Crazy NPC has traveled now.
The Crazy NPC never gives you Runes,Shards or Glyphs as an reward.
The quest are always far away and are always a little bit higher than your current level.
In the Endgame should be “maps” where you fight of “thing” that want to dominate an specific area of many areas. Your goal is with friends or/and npcs to dominate all areas of the map until the next waves come in. This “Minigame” is more tactical than the rest of the game. Because every area gives you specific benefits like "new reinforcements (helping npcs) or and healing sport where npcs can heal themself faster or even barricades do block the enemy’s a little longer.
depending on how good you arr and how hard it was to dominate all areas you get trophy’s or even an special player ladder to show off.
I’m not crazy about this one as I don’t like games that force you into playing MP if you prefer single-player and this is a move in that direction. A person would feel like they have to play MP to get some of the benefits of playing.
I do believe the devs have said this will be the case, or at least something similar. Someone please correct me if I’m mistaken.
I really like this idea. Other games have done it and it helps those who are a little slower reacting to drops.
I second this.
This is already in place now. When you die it pops up telling you what killed you before you click continue (respawn?).
I don’t know many enemies that just stand still, most actually do block/ram/charge, or something.
I disagree on the “should be “maps”.” I know POE did maps but LE isn’t POE and shouldn’t fall into mimicking another game. I like the current MOF end game system, even though I know it’s not perfect yet but they are working on that.
What he explained sounds kind of like the beacon echoes, but imagining that there are multiple beacons at once, with different mobs and more benefits/strategy involved. That doesn’t sound like a bad thing, but I’m not sure how to pull it off.
This is currently planned to be the only loot option.
I specifically asked if non-instanced loot will be an option, but the devs said, that it is not planned. I personally thinkg non-instanced loot is way more fun when playing cooperatively.
The devs currently plan to only buff enemies toughness, but not damage.
This is to make every build, that is viable solo, also viable in MP. (Especially in terms of toughness)
So essentially a compare function for your party? This is very hard to make without making it overwhelming I think.
What do you mean with “bonus stats”?
There are already enemies that not only stand still.
There are a lot of different enemies behaving differently, but I would never disagree adding even more enemies.
While there is nothing wrong with giving opinions on what you would like to see in a particular game.
I think it is very important to be upfront about it and say, that you currently have not played LE yet.
I bought LE long time ago because i wanted the devs to get money
I have seen many videos about it, so because the top down hack and slay market is small and full of gameplay flaws. i wanted to share my ideas with the only game devs that has an game that comes very near my ideal.
A lot of that sound more like MMO ideas than ARPG: puzzles, class-locked locations, weekly quests, team PvP, random NPC quests, area wars, etc…
While I do like MMOs, and I am all for having different options in a game (like, multiplayer), I am afraid most if not all these ideas would completely change the spirit of the game.
Making it first and foremost a multi-player, long-term character development game (what you find usually in traditionnal MMOs), instead of a fast paced hack-and-slash ARPG (what it is now).
And I am not sure I would like it.
My Wife loves Diablo 2 and 3 and we search for an similar experience to play it together. We don’t like MMO, so my ideas don’t come from that direction. I just want that the Multiplayer part has the same feeling as the SP Part.
Welcome to the forum and thanks for your suggestions.
Several comments:
This game is a hack’n slash. Basically, we’re here to kill monster, get loot, kill stronger monsters, and so on. It’s not a puzzle game. Not the same audience.
So if I play solo, some parts of the game are forbidden for me? That can be interesting, but some players don’t play all classes.
That could work with a group of friends. With random players, you can easily find a ninja looter.
As it is now?
EHG said multiple times that they want the whole game to be totally open to solo players, with no restriction.
Hem, no, thank you.
Far away from what? We’re not in a large world to explore, we have the monolith system, splitted into echoes. Your proposal would not fit here. Naive question: did you play the game?
I’m not sure that would fit in Last Epoch. We play solo, we don’t have NPCs to help us.
That’s unavoidable. By far, the biggest reason people want multiplayer is so they can zoom through the game faster and get loot faster. It very rarely has to do with just hanging out with friends.
I actually don’t mind multiplayer specific things, but it would be nice if those things only really help in multiplayer. It would be cool if every class had a separate multiplayer tree, a small one, that allows them to spec into more party oriented characters. Maybe some multiplayer only “items” would be affixes or items that modify or buff skills specifically in the multiplayer trees. These would be pointless for solo players and solo players would probably be happy that those things couldn’t drop for them.
It’s fine zooming around and doing things faster and yes many people MP for that reason but I don’t want to see the game move to making MP a requirement just to be able to get something or complete a quest. A requirement for an achievement is different and I don’t mind or care about that.
i actually explained that every puzzle can be made solo too its just more complicated or harder to solve.
And some puzzles can only be solved by an specific main class.
So even solo players must play sometime an different class to get something “special”
i am fine when the thing you get is only something lore related and not loot. Or just money.
Yeah, I saw that, but it doesn’t take much to get to a point where it’s really “nearly” impossible to do SP when those get implemented.
I’m just not crazy about it for that reason. I’m sure if the devs do something of this sort that there is a way to prevent it from forcing ppl to go MP just to complete, and that’s my caution on it.
While I don’t plan on ever playing multiplayer, it seems a really selfish, narrow view that they should take a back seat to what solo players want. If you would be okay with there being solo only content, you need to be okay with there being multi only content. I don’t think the plans were ever that LE was going to be strictly a solo player game.
The devs have said that they don’t plan on having anything exclusive to multiplayer. I think that is a mistake. That just leads to planned parties manipulating the solo player experience by dominating leaderboards and the economy. I don’t want multiplayer to get items that are higher tier than what solo players could get, I would just like for MP to be a different experience.
Me neither.
Anyway, how is doing the same content “taking a back seat”? There is a game, with a story and endgame content. You chose if you want to do it alone or in group. This is the same game: those are seats on the same row.
MP would already clear content faster, therefore getting more loot per hour. That should be enough to motivate them.
On the other hand, most of the OP’s proposals would give multiplayer a front seat. Far at the front.
It is, by nature, a solo-oriented game. Yes, integrating some form of multiplaying was always planned (I guess), but the basic game design and inspiration is solo-based.
Classes design, boss encounters, skills, everything is turned more towards solo. Our characters are all self-sufficient, they can all self-heal, tank, do AoE damage, you name it.
You cannot give too much weight to MP without changing the original game’s philosophy.
Why? I like Last Epoch for what it is. When I feel like playing something completely different, I play something else.
There are many very good games out there designed from the start to favour grouping.
Lost Ark is really good, to name just the most recent one as an example (I know, this line is going to be controversial!), I am having a lot of fun so far, even if I am just starting. And I absolutely will play in groups there: the game, and my characters, are designed for it.
But not in Last Epoch.
Because it is more game that way. Maybe I get bored with playing the same old LE content because all I do is solo. I could eventually change my mind about MP and decide to check it out if I meet some new friends. I would still be bored of the same old content, but if MP was different, it would be fresh.
Pretty sure it has been said that not all aspects of the game will be open to MP (like the campaign for example). Things could have changed, or I could just be misremembering.
I’m not being selfish, it’s just the opposite. I don’t think there should be solo-only or multi-only. I know that MP has always been in the plans and have no issue with that. I just don’t want this to turn into what many others have, and that’s with some things being unavailable unless you play MP (or SP).
I think that both should be able to get anywhere and anything without being forced into playing in a way that they don’t want to.