“That why it has a prefix BS.”
Lol
I agree with everything except for your opinion on the Labyrinth. It’s actually my favorite part of PoE because of how thematically rich it is (super crazy lore area that goes so hard into the lore it wildly changes the gameplay). The SSF Uber-lab grind does suck, yes, but otherwise I think it’s a wonderful area of game design.
It’s totally optional (after the 3 or 4 times you do it to ascend, of course), completely unique from the rest of the game, is chock full of secrets, changes daily, has it’s own ladder (there are issues with that but it’s not the lab’s fault), and very farmable for profit if you desire to make a character tailored to farm it. The RNG for enchants does suck, yes, but it’s PoE so the entire game is RNG anyway.
I sincerely cannot begin to describe how much I deeply value and appreciate the lab’s existence ever since my first expedition into it while experiencing every aspect of it. Top tier music, top tier graphical design, top tier theme-focus, top tier lore and lore notes, top tier voice-acting, and top tier gameplay as well.
I have a friend who hates lab. I watched him once stand right next to a blocked trap door getting increasingly frustrated at it not opening while it’s blades slowly damaged his character until it died. I still laugh at that memory.
Clearly, there is a type of player lab just IS NOT for. That’s cool. But don’t lump such a pinnacle of game design and breath of fresh air in the ARPG genre with the rest of dated and wrist-damaging mechanics and design decisions just because you dislike it, please.