Well, thought I’d share some thoughts in this megathread
I’ve a little over 7k hours in PoE and that doesn’t mean much.
The XP penalty, or any strong penalty, does not go well in combination with unfairness. A crash, a bug, (offscreen) oneshots and important targets that are impossible to see because of screen clutter come to mind.
Penalty * level of skill to succeed * 10 = amount of feeling of accomplishment
Penalty * level of unfairness to failure * 100 = amount of frustration
GGG also ‘let go’ of their control. There is no finetuning and balance has been long called a clown fiesta (and other terms). Millions or billions of dps, whatever. Groups impacting the economy of everyone, whatever. It is quite a volatile stack of RNG. GGG through time has learned about some benefits of this. It is good for emotional reactions, for one. Those emotional reactions yield results through videos, streams and chat. They even openly said in an interview they actively pursue these reactions. It has also put them in a momentum that is very hard to get out of, as in it is very hard to reverse.
A total reset would come to mind, but how would they validate that against the investment of players in MTX and existing expectations? And so they ended up testing various impactful things. One of those was Harvest - aka deterministic crafting. The result being that the playerbase got split up in basically 2 camps. One that loves it and one that hates it. With all the strong emotional reactions still in tact, mind. And boy did they get some. Wow.
They tried many things that made a lot of players wonder why the hell GGG would do such a thing. It often seemingly did not make sense. The core of this is lack of control. They have issues steering their game according to well defined strategic concepts and the more they enjoyed the benefits of this emotional momentum the more it started working against them. They have a large playerbase, but there is also a lot of unhappiness. In that sense they still enjoy the ARPG market situation and I think I’m not alone when I say it would be nice for them to have stronger competition (go go LE!).
While I applaud them for making such a successful game, I’ve so often facepalmed over their decisions. Delivering content is surely their strength, but only so much strength can be applied before something breaks. One better be on top of the cost of repairing whatever that is or suffer escalating problems of technical and gaming debt.
So I’d advice 11th to take it one step at a time and to stay in control. It’s all about the long game. Easier said than done. GGG has learned how far it can push things while still enjoying revenue which allows them to focus on counters to possible competitors in the mid term. PoE2 will be an example of this.
They are now strictly a business, their playerbase is for them to experiment with at will. They know and utilize the power of addiction and gambling quite well. But a casino is a different thing than an arpg. In which one would a world with lore better fit? Which of the two urges most for stories and heroes? PoE has long been more about currency drops than it has been about character development and roleplaying context (yes, the RP in ARPG still stands for roleplaying).
So my advice there to 11th is to focus on the world first and on the gambling and RNG second. It is flawed in PoE. This is a vulnerability Diablo 4 is going to enjoy maximally.
And well, recently, GGG took a ‘big pile’ (their own words!) of money given by the playerbase of PoE and used it to hire streamers that were innately not so interested in PoE and gave those (among some other well known streamers) priority in the recent league, aka a race event to those who go for the ladder. A strong manifest of greed followed by a ‘sorry’ that has now basically turned into a sorry-meme. This wouldn’t have been as big of an issue as it is now had they not burned through so much goodwill of their playerbase.
Well, I don’t need to advise what to do there. It’s just another facet of the cost of loss of control.
Anyway those are some thoughts, I tend to rant on when writing
thanks