The smartest move GGG did was removing Gold from their game and making all items have value in situations, I think thats the best thing and imo should of revolutionized aRPG’s
Ive been playing Valheim a survival game with skill gain on use ie swing a Sword at something you get exp towards level ups starting from 0 to 100, you get approx 60-100% bonus at 100 so they are worth leveling plus incremental gains are still good
If you die in Valheim you drop all your gear on the floor and lose -5% current xp to all your skills so if you die at 90 skill you lose 4.5, but you lose running, woodchopping, swords - its quite brutal and I dont really enjoy the loss; there is a cooldown on death of skill drain effect if you die again but it means you have to be pretty careful, not run into silly situations, make sure you have good gear and are prepared
You dont even need high skills in Valheim to beat the game, you can easily do it at 50 skills. Translating to an aRPG - you lose more the higher you go ie xp loss at 90+ but you also dont need to be 100 but its there if you want the challenge plus simply put putting a penalty makes the game more exciting, otherwise its just dull overall