I was watching Grimro’s video talking about trade and the economy in POE (link here: Thoughts On The Downturn Of Trade League And The Future Of PoE - YouTube) recently which made me think about the subject title of this thread. My focus isn’t strictly about trade but on what Grimro had called the “symbiosis between different tiers of players”.
I think what would ultimately make for a rich, vibrant community in an online game is exactly this symbiosis, or some sort of interdependencies between different types/groups of players; because that is exactly what will draw players together to interact with each other - whether in a direct way (e.g. 1 - 1 trades) or at the aggregate level as Grimro described.
Now while all the examples so far relate to item trade, I do not personally believe that item trade is necessary the only way to achieve this interdependency. The EHG devs had talked about making MP fun, and I think this could also be one form of interdependency - that when a player logs on, he’s actively looking for other players to play with because more fun can be derived from the game. But I suspect this approach will be much harder to perfect than say some other approaches that involve some sort of reward. One example I can think of is Act Rushes in D2 for forge gem - players seek higher level characters to help them progress through acts quickly in D2, in exchange, they offer a valuable quest reward which the higher level characters/players desire. While this isnt exactly intended mechanics from the D2 devs, I think it is an illustrative example of potential interdependencies in online games that can keep the community interacting with each other.
I put up this post not so much to suggest specific interdependencies that should be LE. But am really just trying to say that mechanics that would encourage meaningful interactions between players are necessary to make for a healthy online LE community. This may be through trade systems, or it may be through guild systems, or other forms of questing systems which may encourage players to work together. My concern is that the devs clearly have no interest in direct interactions for trade in LE, guilds are not planned for 1.0 and the game is intended to be largely soloable. Which means, currently as is, the devs really need to nail MP gameplay to be intrinsically fun for there to be an incentive for players to seek other players. And I am not sure that is a simple task to do.
Interested to hear what everyone else think about what it takes for players to play/interact together.