Is the detonation of a zombie meele, bow or spell damage? Do the +damage modifiers on weapons for minions even apply to Zombie explosion?
The minion scaling tags say Phys, Fire, and Spell. Therefore minion spell dmg as well as minion fire and minion phys would affect them.
EDIT: I didnāt respond to the second question but if youāre asking for affixes that just same minion damage then yes, it should affect your zombie dmg.
The explosion is a spell.
Not on my PC rn, but that info should be avail be in the tooltip
Sorry just to make clear. I have a weapon with +flat damage to spell, bow and meele damage for minions. I just want to know which of those 3 apply to Zombie explosions.
+32 spell and meele
+16 spell and bow
minion spell damage is what you want
On death they cast Explosion, which deals (base) 60 fire and 60 physical spell damage. If you have +32 spell and melee and +16 spell and bow, itāll be +48 total spell damage applied to the spell they cast (explosion), split evenly since itās a split damage spell, for 84 fire and 84 physical damage (168 total), modified as normal by increased minion damage effects and more damage.
So if you have a total of +500% increased minion damage and 48% more zombie damage from Fervor in the Zombie tree, thatās 1491 explosion damage, before worrying about area level or resistances or anything. No matter what, that amount of added minion spell damage is always worth the equivalent of 40% āmore damageā.
Where it really stands out though is if you also have āVomitā, considering Vomit is also a spell, but deals just 40 base damage per second with 100% added damage effectiveness per second, so you go from 40 base to 88, more than doubling its damage before even considering āmore damageā sources (which there are ones specifically for Vomit as well as the zombies in general, all of which apply), increased damage, or the rest of it. You can actually make it so that the Zombie deals more damage every second with Vomit (for 3 seconds) than it does when it explodes.
Good either way, but Iām just saying, if youāre going to stack added spell damage that hard, also stack the spells your minions can cast.
That is only if itās the only source of flat spell damage, though. If he already had +50, for example (maybe from the passive tree or somewhere else), it would actually be much lower.
True and a fair point, though to my knowledge you can only get +20 from the passive tree, at which point itās not that much less (34% instead of 40%). But yes, the more added damage you already have, the less valuable it is to keep adding it.
Edit: Also worth noting thanks to the 160% āmore damageā for Vomit available, the more added damage you have, the more valuable vomit becomes; at +100 total added damage and with the +160% more vomit damage youāre dealing 165% of the explosion damage every second with vomit.
Added damage is affected by damage effectiveness, so the 48 added spell damage would be 240 added spell damage.
Meaning the endresult would be 180/180 necro/fire damage
With your example numbers (500% inc + 48%more) this would be 3196,8 total damage
Without any added damage the explosion with the same other numbers would be 1065,6 damage.
So with the added minion spell damage the explosion deals 200% more damage. if you donāt have any other sources of added minion spell damage.
No you canāt even with the 160% more damage for vomit. As soon as you add added damage the explosion will always deal more damage than vomit with an individual tick, but vomit will deal more damage over its duration.
There many many many more sources to add flat damage to minions. It is one of the rarest or the rarest flat damage type for sure, but there are more sources.
Acolytes Raven Crown and Julraās Obsession are the biggest ones for items.
And there are some synergies between different spells like Dread Shade for example.
Yep youāre correct, not sure why I thought explosion was 100% ADE but itās 600%; my apologies for the inaccuracies. With 100 Added Damage itād be 720 damage before considering increased / more / etc. Thatās vs like 360 per second from vomit at that point, so itās still more than doubling total damage per zombie but itās not more than explosion damage per second and canāt be. ADE matters a bunch, not sure how I missed that, but ah well. Minor quibble at 600% ADE 48 would be 288 added not 240 but either way your numbers are a lot closer than mine XD
Just to clarify too - I was not saying you can only get 20 points, from the passive tree, as in thatās the only source. I was saying you can only get 20 points from the passive tree, as in the passive tree only has +20 not +50 in it. Yes there are other sources, I was just remarking specifically on the passive tree.