As the title says, what unique are you most looking forward to get and then craft into a legendary item?
Of course something like a high potential Orian’s or Omnis will be everyones dream, but maybe choose something that is more realistic to get.
I’m looking forward to craft a 3-4 potential Vipertail.
I mean…this will be a dream for alot of poison builds.
T1 Cleanse All Ailments on Potion Use (Craft)
(Could be Mana Regen or Poison dmg as a 4 potential Vipertail)
Short term - whatever is really useful and easily farmed for legendary potential, they repeated in the dev blog a couple times it’d be a rare resource but monolith uniques that we can brute force will probably be the chase early on for me, Woven Flesh with Vit+health // resists would make just about any build tanky enough to push through normal echos without having to invest in crit avoidance on rings/boots
Reign of Winter seems like it’ll be incredibly strong between the bow and how common troaka’s is as a drop…
I’d love to see some ultra endgame DW Legendary Hummingbee build that just zooms, I know the devs want to avoid super speed builds but if someone could actually put together a viable setup I think it’d be awesome to see
Hi, I don’t have a favorite yet, but I think silver coil (ring) and lessons of metropolis (boots) are low level uniques with some nice stats that can find themselves in many builds. They don’t have an offset and it is worth it to get the haste on hit of the ring or less damage of the boots. They might not have found their way into a build, because you needed the affixes otherwise to make your build work, but now…
There’s just too many stuff for me. I’m overwhelmed by all the opportunities.
The thing that makes me most excited is not to make already powerful items op, but to make really decent items out of uniques that are underused/weak by themselves.
Somebody mentioned Humming Bee.
Also currently I have the feeling that really cool body armour is missing. There are 2 good ones for specific builds. But the focus seems to be on weapons.
I think the potential to make the really good end-game uniques OP is a given - like a legendary Bastion of Honour or Omni… I think everyone is going to try for those - its obvious… Although I unless the devs are careful with the Legendary potential, its quite likely that some of these could break things by being too powerful.
However, I am keen to see what can be done with the Uniques that are just too weak for end-game or what clever additions could be added to existing ones to enable entirely new builds…
The ones that you keep one or two for leveling but dont bother to pick them up anymore… Things like The Falcon armour, Humming Bee sword, Raindow edge, Cinder Song, Draalsing etc…
Titan Heart with even more “Flat Health” or “%inc. Health”. Together with a “+2 to Reaper Form”
Titan Heart’s “downside” doesn’t matter for a build that uses Reaper Form.
“Stymied Fate” with “% inc. Movement Speed” would be amazing, in conjunction with the new “Paranoia” Unique Sentinel Helmet that makes Lunge a non-target skill.
Titan Heart, Eye of Reen, Cinder Song…definitely all good and interesting items to try it out!
Wing Guards or Lirakas will also become crazy good. Already a good base implicit with both strong stats for crit and ailment playstyle.
GF CANNOT drop with LP bc it is a quest reward. I am SO sad about this, and i think it is very unfair. Avarice nor Orichian petals will drop with LP bc they are not specific drops.
This was confirmed by both Trasochi and Mike in the Dev Discord (Mike made a mistake on stream).
Wand’s offer absolutely no minion support, so some uniques that are on “off-theme” bases will take a hit, if there is nothing changing with the affix distribution.
So I rolled a 3LP Vipers Tail, I have yet to decide what to add to it. So you would look for clean ailments on potion, health, hybrid health, and then for the 4th spot that i hope to miss on mana regen or poison damage if i read that correctly?
Hazelroot - with Increased Cast Speed (Should be somewhat easy to get) Thornshell - with T6/7 Damage Reflected to Attackers and T5 Block Chance Valeroot - with T6/7 Damage Reflected to Attackers, and any combination of T5 Strength/T5 %Increased Armour/T5 %Increased Health.