This might sound like a silly question, but hear me out.
Every class has 4 skills that unlock by spending points into their base passive tree. For this post I’m going to use Sentinel as my example, since I’m playing one right now and he’s more or less fleshed out at this point as far as skills go.
Sentinel has 4 skills that unlock as you put points into the base Sentinel passive tree, from Rebuke at 5 points to Smite at 20. 20 points is the maximum amount for any skill to unlock, on any class.
The reason I ask this question is this; In what scenario are people not going to spend these points and unlock all of these skills? There isn’t one. You can’t put mastery points into other trees without 20 points in your base passive tree. Every. Single. Character…That ever makes it to a mastery is going to have put 20 points into their base tree, and unlocked all of these skills.
All the mastery tree skill unlocks make sense. It’s a mastery tree, you’ve gone another level and now you’re unlocking special mastery-gated skills.
But the base tree skills? Those can be lumped into “unlocks with character level” and the game will change in exactly ONE single solitary way:
We get space for 4 more skills in the skill window, instead of a line and some text that says “these might as well unlock with character level too, but they dont”.
Maybe it’s there so you don’t save up too many passives for your mastery tree? Nope. You need to spend 20 anyway.
Maybe it’s there simply to be congruent with the other trees since they have stuff that unlocks with passives? That takes away from the mastery tree’s being special. They don’t need to, and shouldn’t be exactly the same anyway. Where’s the base Sentinel passive if that’s the case?
Maybe it made more sense many versions ago for whatever reason, but now its just an oversight? Well, I think most people would prefer 4 more skills instead of some text and a line and a completely vestigial unlock mechanism.