What is the point of "lock" the mastery?

It just take much time to level up another character only for 2 special skills and some
passive points
And it is not fun because all other skills in base class is same.

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The devs are half-trapped in a 20-year-old ā€œchoices matterā€ mentality that died out with Diablo 2. Back then players were expected to be able to spend hundreds or thousands of hours levelling alts. Same reason they made respecing prohibitively costly at early levels, when it matters most.

I really think short-sighted design like this will be the downfall of the game long-term, as levelling alts is so tedious in LE (much more so than most similar games and much more so than it needs to be) that people will just move on. To D4 probably.

And I say this as someone with 30 alts and counting.

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This almost made me quit the game. When I made my frst character 3 years ago and it turned out I had no clue what I was doing (my build sucked hard), I wanted to respec from Marksman to BD. The game was like ā€œlol nopeā€. Back then completing the story took me 3-4h, unlike today, where you can jump ship 40 minutes in after compelating the idol and passive quests.

Even though today I have 20ish characters, I still donā€™t undersand the mastery lock. Itā€™s not the campaing that bothers me as much as redoing the unempowered monos and refarming the blessings.

too much time? Youā€™re literally playing a genre whose core identity is grinding. Not only that, but it only takes a handful of hours to reach level 50+ and start playing the ā€œend gameā€. This isnā€™t 2001 Everquest, where each level takes a couple days, and dying sets you back 20% of your exp.

And donā€™t attempt to factor in time to find gear, craft and level you new skills, because youā€™d have to do that anyhow, even if you could just push a button and respec everything.

I will give you the time to flounder through the pointless non-empowered monoliths, but thatā€™s something thatā€™s been requested numerous times.

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Iā€™m pretty sure EHG will come up with faster level methods in the future but requesting faster leveling on a game that isnā€™t rleased is the wrong thing to do.

1 week after rlease this would lead to many ā€œthem game no content duh!ā€ posts. EHG somehow needs to stretch the tiney ammount of content they have right now as much as possible becasue if they make it even shorter people might relise how little there is to do right now.

Then again isometric hack and slays are all about mindless grind an LE is full of stuff thatā€™s best done mindless aka all content up to emp monos from my point of view.

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No it didnā€™t. D3 you canā€™t reroll your Barbarian as a Druid.

The mastery system is just a way to triple the number of classes without being overwhelmed by choices at character creation.

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Since you can already re-spec literally everything except your Mastery, that means you only need (subjectively) 18 characters (once the last 2 are released).

I have 81ā€¦

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Would it make you almost quit the game if you wanted to turn your Marksman into a Paladin and couldnā€™t?

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How much power do you get from 1-2 skill points early on compared to upgrading your weapon to the next base (or crafting a few extra affix tiers on it)? The early skill points arenā€™t usually particularly impactful and you donā€™t have much in the way of flat damage for them to multiply.

So it may well feel most painful in terms of loosing skill points as a % of the total skill points, but the actual impact is relatively minor.

They already haveā€¦

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Hell, Iā€™ve gone 5-10 levels without using skill/stat points. Unless itā€™s something like -mana cost, or the top of the hammer tree, then there really isnā€™t anything critical to be gained early on. Even then, respeccing skills at early levels is pretty quick for the first 1-5 points, if you REALLY mess up.

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Even fasterā€¦ there happy now? :smiley:

ā€¦ than before.

Marksman and Blade Dancer are the same class :rofl: . Your point is stupid.

Unempowered monos arenā€™t the end game. They are literally just a longass tutorial.

You are missing the point. It is nothing to do with losing power. The campaign is so easy that power means nothing. It is about discovery and experimentation. Finding out what all the nodes do. How they interact, What combos you can discover for yourself. In short, having fun. And as another poster put it elsewhere, losing the points in a skill you had speced feels like the game is taking progress away from you and leaves a bitter taste.

You can in Wolcen.

There are no classes in Wolcen, you just change your gear and skills.

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Itā€™s be beginning (and introduction) to the endgame. You may find them boring and pointless, as do many others, but to someā€¦ that will be where they stop. Empowered is just more of the same, with bigger numbers.

No, they are just a tutorial.

Theyā€™re not the same class. Thatā€™s why theyā€™re called different things and have different bonuses, abilities, and passives that they have access to.

If you could choose Marksman and Blade Dancer at character creation time, instead of picking Rogue and then upgrading 30 minutes in, would you still ā€œalmost quit the gameā€ if you wanted to switch from one to the other and couldnā€™t? Because thereā€™s fundamentally no difference between that and how it is now.

Making a permanent choice in your character class is one of the most basic, bottom level pieces of an RPG. Get over it.

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They absolutely are. They are both Rogues. Rogue is the class, Marksman and Blade Dancer are subclasses :smiley: . Your point is stupid xD