What exactly torment damage scales off?

so i wanna do again torment warlock for the upcoming league but i still dont understand exactly what it scales off? im following a build guide but the guide have perfect stats on items i wanna know with what other stats i can improvise for example i was stacking spell dmg just to later find out it doesnt affect torment dmg

Just check the tags.

it says “spell” but it did not scale off spell % damage?

Spell damage, damage over time, necrotic damage, necrotic penetration, nodes in the Chthonic fissure tree that cause non-direct damage to deal “more/increased” damage (tombgorger, eradiction, grim tide, twisted waves, death from below, deepest ravine), curse damage, necrotic over time.

what i didnt understand a thing? the build focuses around torment damage not chtonic fissure

Torment is applied by Chthonic Fissure. It is the only way to apply it (unless they added some other unique this patch).

DOTs applied by a specific skill are affected by the skill tree of that skill. So if you take a node that increases the skill damage by 50% you increase the damage of the DOT applied by 50%. Some nodes won’t apply as they reference “initial hit damage”: for example Pyrochasm will have no effect on Torment.

hmm i see still complicated cuz last time i failed hard trying to improvise build with wrong stats

However, Torment isn’t a DoT from Cthonic Fissure. Torment is an Ailment.

That doesn’t change Aschere’s statement.

Ailments are affected by a skills skill spec tree. Only the ailments caused by that skill though.

Edit: Generally Ailments and Sub-Skills, that don’t have their own skill spec tree are affected by a skills skill spec tree, unless specifically stated otherwise.

You are right. I thought there’s a difference between Ailments and DoT from skill.

But I’m not sure about Spell damage applying to it. It appears to have the Spell tag, but it doesn’t have added damage effectiveness % like the skills do.

yes exactly i know for sure spell % dmg doesnt affect it and yet it have spell tag wich is why this is confusing to me

It could be that the lastepochtools has a mistake. It wouldn’t be the first time.
It’s always better to check in-game, when possible. Though I don’t think there’s any place where LE shows the tags for the ailments.

Umm, I could have sworn spell % dmg increases torment damage.

It doesn’t work on stuff like ignite or frostbite (because they aren’t spells).

see i dont get this i didnt know its not a spell like forstgite and ignite this build seems complicaed but it was fun playing it

The important thing is to check “tags”. If it’s a “spell” it should be scaled by spell % or flat +dmg to spells. If it’s a “curse” it scales with curse sources. And it always scales by the base damage type (in this case necrotic).

If you compare it to say “frostbite”, you’ll see that frostbite doesn’t actually scale with “spell” or “curse” because it lacks the tag:

does torment damage really scales off necrotic? becuz it doesnt have necrotic tag tho?

Yes. Ailments typically don’t have damage type tag on them. But % necrotic will always scale necrotic damage. % cold will always scale cold damage. % elemental will always scale fire/cold/lightning damage. Etc.

They need to make it more clear what scales what, and add all the elements in a read able format in the game guide. Now from my understanding- may be wrong.

● It is Necrotic dot. So damage over time, and necrotic% as a base ONE

● It is a curse, so will benefit from certain items:
- Idol (spell curse) base damage. Stacks?
- helmet affix (spell curse)
- Profane Wand, Cursed Relic [normal items]
- all nodes that extend dot/ curse time on target

● Indirect boosts:

  • +4 to cathonic fissure, use for for %increased per uncapped necrotic resist node
  • Idol: +% speed for fissure to release spirits
  • Self debuffs (poison, ignite, etc) with passives capstone (max 75? Stacks)
  • %necrotic penetration
  • Marked for death for -% resist

hmm i see thanks for the info

It also has the spell tag which is why it scales with those sources of flat spell damage.

Which raises an interesting question, if it had a melee/bow/throwing tag instead of spell, would it scale with flat spell curse damage?