For me, dependant on a build of course, it’s 2-3 LP legendaries, decent exalts with some rare T6-T7 affixes like +skill level and all other affixes perfectly suited for my build, well rounded resists. I don’t care much about getting T6-T7 experimental affixes, perfect rolls and (sadly) “specific base+rare affix” combos, which are extremely hard to get in CoF within a reasonable number of hours played. And I think it should do 400-500 corruption, cause its “slightly above” default story content. Share your thoughts here!
If we manage to collect enough statistics, I will present the results and my conclusions to you for general discussion in a few days. Currently I have a feeling that there is some disproportion between players expectations and achievement, but maybe it is just my case. So maybe we will be able to collect and provide some quality feedback to the developers backed by some real data and it will be useful.
My thoughts exactly.
I desperately wanted to make some archetypes work in current patch, like Harvest Lich. Spent several days planning, ended up playing mana stacking sorcerer anyways.
The game has huge potential for build diversity, but the gap between meta builds and regular subclasses / skills is just huge at the moment
One critique about you selection option is the first question:
This question is endlessly more complicated than just those 4 options.
On top of that you wrote “rare boss legendaries”. In pratice boss uniques are most often easier to farm with LP than random drops. So I just assume you mean uniqeus that are just harder to farm with high Lp then more common uniques.
I think you are doing this kind of poll at a bad time. Right now the amount of people playing the game is pretty low.
Also for me there is a disconnect between the first and second question.
Generally I am very happy and have fun with builds getting into empowered and doing echoes there without much troubles. But if the build can do it i will always try pushing further. I play a lot of hipster buidls that start struggling at 100-200 corruption already, but they are still very fun to play and I would not consider my time spent on them as wasted.
But at the top end, if a build really works well I really don’t care than going higher than 400-500.
My strongest builds that I played are Chaos Bolt Crit Warlock and harvest Lich, both can do 600 corruption comfortably and 800-900 corruption with a little bit of careful gameplay.
You only planned and didn’t played? Why? Harvest Lich is most certainly no crazy meta build, but the gear and skill progression is very good. You can doo 300 corrption without any uniques and only rares and a few exalted items.
For me, a build is complete when it reaches Unique/Exalted gear levels. Uniques with LP are not mandatory for me, and neither is clearing all bosses, because builds can specialize in farming the hordes.
I value having T20+ items much higher than having Legendaries. Sometimes the power difference between a good roll Exalted item vs. a 1-2LP Legendary item seems negligible, and I think people don’t realize that.
My favorite example is this T26 spear (can still be upgraded to T27). I dropped it in Cycle 1.1.
That shouldn’t be a problem with a previously announced update coming next week
Generally speaking, yes. Unfortunately, I couldn’t take into account all possible situations in the answer options, the survey would have become too cumbersome.
Also for me regular uniques are slightly more challenging than tons of regulars, which I get through prophecies. I find this challenge fun and completely achievable unlike farming good exalts in CoF.
There is. I assumed that some people are more focused on getting a certain level of gear, while others are more interested in completing a certain level of content by any means necessary.
For example, in the Cycle 1.0 I played Wraithlord, and I wanted to achieve exactly “cool gear”, since he did any content quite easily. I was uncomfortable with the fact that I had mediocre rings, and I definitely wanted T7 INT with a minion damage base. Spent 10 days of farming and and unfortunately gave up.
I admire the questions you’re asking here. Unfortunately what you’re asking about is exactly why I don’t play Last Epoch that much anymore and have mostly vacated the forum at this point.
The reality is, the devs are going to make the maximum amount of money by padding out the gameplay and keeping people’s goals just out of reach as long as possible. That will usually mean 100 hours a cycle or more, depending on just how ridiculous it gets. Cycles themselves are a way of getting people to replay the content they’ve already played with a slightly different twist on it. Once you notice that, it’s kind of hard to gain the same sense of achievement and mastery that you once did from playing the game. This is because you understand your current progress doesn’t matter and that things you enjoy about the game today will inevitably be patched to be different later.
This is why I have always advocated for additional content to be added, rather than for existing content to be changed. I get how balance patching kind of needs to be a thing in competitive games, but we’re talking about mostly single player content here. Last Epoch isn’t really an eSport in the way say mobas or fighting games are.
Either way, keep up the good work. It might be a useful social experiment to you personally. Maybe you can take up developing a game that values people’s time and enjoyment per hour over pure engagement farming.
300c + is OK for me (or it was for 1.0, trying 400+harb in 1.1). Also I’m lvling up to 100
And for sure at some point it is too hard to find improvement for violet/red colored characters 200kk for “more lp on item” just to shit Julra’s pants 5 times in a row in leg slam? no, time to move along
That’s exactly how I see it. I (re-)started the game like 3 weeks ago(played a little in 2021 iirc), and now my build(lightn. crit FC runemaster) is equipped good ENOUGH for me to be really satisfied and happy with it. Got some good exalteds, the important uniques for the build(like twisted heart etc.) with 1-2 slammed stats on them(but not one T7 stat, only T6 max), but I think I balanced the build really well and I can do 300c without problems now which feels fantastic. And I don’t need or want more than that, to improve ANY of my items would mean a massive grind for weeks to months, and that’s just not what I want, too much time-investment for me to get all the meta BiS gear that is used in all the build guides. Really happy with how the build played out and what I can do with it after just 3 weeks and starting without having any clue about the game. Killing Lagon easily on 300c just feels so damn satisfying
More of a casual player here, this last cycle was the first time I got close to “completing” a build. I got to around 300c and was close to defeating Abe but needed just a bit more of gear and with the reset so close I just stopped playing since the weekend.
I needed like 2 more legendaries with at least 2lp, my belt and boots. Thorn Weaver and Razorfall, I kept getting 1lp’s and the wrong roll on legendary creation. I kinda ran out of time but I hope to “complete” my build and defeat Abe this next cycle, since I will be starting right on the 19th.