What are your ''goals'' for a cycle/season?

Hey,

Do you set some kind of goal for an ARPG cycle/season? For instance: kill the hardest boss, clear some kind of map, unlock a specific reward, drop the unique, etc.?

At what point do you consider the cycle/season in ARPG you play to be ‘‘finished’’ until new begins?

I never had set a proper goal for ARPG season so I am wondering what others have. I assume that if a player sets up an interesting goal for himself each season, he might enjoy the season more than play just for ‘‘fun’’.

Cheers

Up to Diablo 4, I never ever played a season, league, cycle, whatever. I played for myself, for the sake of having fun.

Then D4 came, I tried their seasons to see and except for a little bit of fun in their season 2, it was a disappointment.

Then I tried for the first time POE where I started 10 days before the start of Affliction. Game was fun, did a few things but at some point, it became repetitive. The only that kept me going was that I tried one after another all of the end game options.

Finally, I started this game on launch day. I am on my 2nd character. First one I stopped at level 91 when I got bored of playing. For the second, I am in the regular monoliths right now and my goal is to play until POE starts their next league.

So short answer is: I play for fun and when the fun stops, I move to something else.

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Not sure what it will be in LE.

In poe I have always try to complete as many of challenges as I can and also progress character further than the ones I played in the last season.

I see and what do you mean further (example)? Higher maps, or more Uber boses killed, level?

Anything essentially. Killing tougher stuff. Getting better gear than I had last time. Anything basically as long as I feel I did better.

I’m generally a very objective/achievement-minded individual, completing my quests, missions, etc. But with ARPGs (and some RPGs in general) my goals come down to:

  1. Come up with a build I think would be cool, fun, different, etc.
  2. Do the hack-and-slash thing until I’m basically done with it.
  3. Move on to the next build.

I never spend a lot of time at “endgame”, because that doesn’t interest me. Once my build is finished, I usually get bored with it - I enjoy the process of creating, tinkering, and developing more than the “I’ve become the Destroyer of Worlds!!” playground time. The journey of acquiring the Sword of a Thousand Truths is more fun to me than actually wielding it, if you catch my drift.

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Still new to the game, so trying lots of things. No concrete goals, except perhaps faction rep.

What are my goals? Not care about STEAM CHARTS and how many people are playing the game. Not to follow or watch it on TWITCH. Not to use a META build. I’ll explore the game, make my own build and have fun until it isn’t anymore. After that I’ll move onto the next game I think will be fun for myself.

Yes, to avoid them at all costs.

Preface: EHG is adding new fixed difficulty pinnacle content with 1.1, so this will heavily shift my personal goals depending on how hard this content/boss will be.

Currently my cycle goals are always the same as previous patch cycles.
Make a build with every interestign new Unique.

1.0 was a bit special because I “returned” to a lot of “old” builds, that I knew I loved and like, but I haven’t touched them in months/years. Because with 1.0 it felt fresh and appropiate to make some of these buidls that were always my favorite again.

I always played these character until the point where I think I don’t have any reasoanble upgrades with that character anymore (Note: I play Solo Character Found).
So the threshold for this is probably a lot lower than for some people playing Solo Account Found with a Huge Stash or even MG Players).
What is reasonable is very subjectivel but since I have thousands of hours experience I have a good judgment of what is realistic to achieve withotu aiming for the stars.

The buidls I play vastly differ in power. There are even some builds that were very very fun to play, but objectively not that good and they started to struggle at Empowered Monolith.

Most of my somewhat successful builds will usually end up farming 250-350 corruption.
When I reach this point the gear of that character usually is already pretty solid and there are not a lot of upgrades to be had.

One thing I notcied is, that builds that can utiluze a lot of Uniques have a higher longjevity, because getting LP Unique with some combineable exalted item (base doesn’t matter) is a lot more reasoanble than getting perfect exalted items.

Currently I am working on my Crit Harvest Lich, which will probably be my last project this cycle, because I already know it is capable of way higher corruption than the rest of my builds (500-600). I just hit empowered Monolith, because I jsut recently started playing that build. It is my favorite build and I knwo I will stick with it for a long time and it feels like coming home, after not having played that builds for over 1-2 years very actively. (Last time I very actively played that build was with 0.8.4).

Not sure when I will stop playing, it is really a fluid experience and I stop playing if I simply don’t feel like playing that particualr build anymore.