What Affixes would you like to see added?

This would be so worth the slot…

I agree with other people that belts need a bit of love, now. I’m largely just putting 3 affixes on my belts now, because there are really no useful 4th options unless you have multiple damage types.

One of the things I’d like to see a lot of rework to is the “potion” related affixes. Honestly right now they really just feel as though they’re there to gimp otherwise useful items that drop/gamble. A decent buff for 4 seconds just doesn’t seem that great as something to invest points into. I get that a lot of them are kind of “oh shoot” button related (eg + dodge when used, etc), but they just feel underwhelming when I’d rather have something to help me avoid using potions in general (which I rarely do, thank you regen and life leech). There is already so much affix bloat in the game, that these potion related ones really just feel like a wasted slot.

What I would like to see? Hmm. I would like to see a “unique” tier of affixes that increase instability by more, have only 1 level of craft, but that give a unique modifier like “x% chance on hit to gain haste for 5 seconds”, or some other “on hit” or “when hit” type modifiers that can really change how a character is played. Maybe you get these by shattering unique items (and give an actual use for the plethora of uniques that get vendored right now).

Another option would be to actually craft sets for yourself, similar to what the “set phys/void” affixes did before, but with more interesting effects, so that in essence you can create your own set items. Maybe this comes from shattering set items?

I’m a big fan of the idea of crafting your own set and unique items, because it actually makes them feel unique (how unique is an item when you get 3 of them in the same echo run?).

Other things would be for example a higher tier of base item that can have 5 affixes instead of 4? Something super rare, perhaps. Maybe they only drop in the lvl 100 echoes? Gives us a further incentive to hit those really tough zones.

I think instead of bloating things up with yet more basic affixes (and there’s already quite a lot of bloat, especially after the class specific ones were added last patch and the one before), there should be more creative ones.

Just my thought on it, though.

Maybe Warlock will have a bit of a potion focus. Passives that increase the duration of ‘on potion use’ buffs, passives that give buffs on potion use, etc. Skills that could count as using a potion. That would be neat. Although that would be more of an “alchemist” as opposed to a “warlock”.

I would like to see more “Hybrid” affixes.

  • Hybrid Health Regen (added flat health regen and increased % health regen together)
  • Hybrid Mana Regen (addef flat mana regen and increased % mana regen together)
  • Hybrid Resists (Fire and Poison, Lightning and Void, Cold and Necrotic)
  • Hybrid Defense (Phys resist and Armor, Dodge and Glancing Blow)
  • Damage type conversions (Fire → Lightning for example) (20% per tier, would also count for their given ailment)
  • AoE scaling (both AoE size and AoE damage)

would love to see this added

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I doubt there will be flat mana regen added, it’s just to powerful and mana regen affixes would need completel rebalance with flat mana regen added.

Mana regen already is super strong and with more mana regen opportunities mana management can easily become trivial.

It doesn’t have to be a crazy amount. Have it be a belt prefix only. 1 flat mana per tier and like 7-9% increased per tier.

I also thought flat mana regen existed somewhere. One of the classes trees or a skill or something.

I think i have a dejavu xD

Didn’t we had the mana discussion already? :smiling_imp:

I really do agree that belt needs more variety on prefixes.

But i am still not sure why so many people want more mana regen.

It’s already available on 3 different slots (up to 4 items in total) and this imposes a very hard choice, if you want to take it, but if you do so, the impact is already super noticable.

If you would give some of the affixes, that are only available on limited slots, to too many slots, all items feel interchangeable, i don’t like that.

I really want certain slots to have certain “themes”

I think I remember that discussion. I thought a lot of it boiled down to mana spenders being worse than mana generators so regen seems bad right now. I could see regen being a lot more impactful if spenders were more impactful.

Either way, my suggestion was just an example of a hybrid type affix. I would like to see more of that type, not necessarily mana related. To this date I have not once ever build a character that specced mana.

That would be massive powerful, at5 version would give 5 mana & 45% which alone would more then double your mana regen (21.75 to be precise). And given that the t6/7 affixes aren’t just a linear increase they would give a massive amount of regen! This would be a bad thing given the current numbers are balanced around a relative scarcity of mana such that you have to make specific decisions on how you regain it (such as mana on crit in werebear, the Spriggan belt, taking 1 free skill 5 passive points and potentially a chest/helm prefix for the Sentinel).

but for sorc i find it kind of lacking. i don’t want to be forced to use a skillslot just for the sake of mana regen.
currently i’m running 4 affixes with % incr mana reg, all between t2 to t4 and i’m just at 14 mana/s

so a combined affix with 0.1 to 0.5 flat mana and % incr as it is now could work out.
also something like % incr mana reg for 4 sec on potion use.

Every other class has to (either a skill that gains mana on use/hit/etc or a zero cost skill that can be spammed while waiting for your mana to regen, or Volatile Reversal).

maybe i should play other classes more often

I would agree, that sorcerer as a mastery, could get some mana regen support within it’s passive tree.

It would be really fitting.

But having to “sacrifice” a skill slot for mana management is the point of only having 5 skills slots.
You have to consider options and if you use alot of mana, you might need to take soem skill to regen mana.

That sounds like a good alternative to give belt prefixes more variety.

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off-topic:
maybe its also the mana abilities missing some synergy nodes to other skills, something like incr global damage for e.g. 4 sec or incr cast speed for a certain time period. for my taste there are too much nodes in that skills that improve the damage of them and too less that make the skill more synergetic.

on-topic:

doesn’t it? :smiley:

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