Werebear rubberbanding (Rampage primarily)

Werebear druid is halfway unplayable, the rubberbanding issues seem to get worse every day. And to my knowledge it doesn’t happen with any other classes in game (though since the Shield Charge is similar to Rampage in it’s mechanics I’d check it too if I were you).

Getting randomly teleported around as if you had 2004 internet quality is really annoying. It seems to happen with most bear abilities but it’s the most pronounced with RAMPAGE, as it obviously moves you in a direction… then shoots you back where you started… then shoots you back to new position… almost every single time you use the ability.

I wonder whether I’m playing a lightning bear or just a teleporting one. Heck sometimes it’s hard to even tell where you are when you’re teleporting around every half a second, it makes avoiding any kind of AOE almost impossible since you can be randomly placed back directly into it at any given moment. Ugh.

Shame this bug ruins otherwise really fun class. I’m leveling my other characters atm because my druid is literally unplayable these last 2-3 days because of this single issue.

Since unmodified Rampage doesn’t seem to have this problem, I’d narrow down the rubberbanding behavior to the “Unending Storm” werebear talent, which disables its Cooldown.

That being said, Rampage on default has it’s own problems - like any slight bump or invisible wall or anything really that normally stops a projectile (if you ever played chakram build or any projectile build really, you know how frustrating it is to see projectiles vanish on flat ground), also stops rampage. On untalented one it puts in on large CD, with Unending Storm you look like you’re having a seizure. I’d say Rampage needs some degree of “sliding” along the walls… at least some 15-30 degree tolerance, to feel good (especially in narrower zones it’s basically unusable because it checks where you’ll be in X ms and if it’s too close to a wall it stops you instantly).

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