Werebear Rampage + Maul Combo Consistent Desync

https://i.imgur.com/aiqKHpr.png

There’s a very consistent repeatable desync issue for the Werebear when using Maul directly out of Rampage. I’ve seen some threads on desync in general and Rampage being inconsistent, but nothing on this specific desync issue.

As shown in the video, the Werebear would teleport back right after the Maul hits, then teleport forwards again. Again, this is a very consistent and repeatable issue, as it happens 99% of the time you use Maul out of Rampage.

I hope the devs know about this, as well as the skull crusher not working on warrior’s entrance bug (which they do know about), since these abilities are core to the build.

Thanks!

I have these issues as well, though the desync seems less bad on maul if you actually hold Rampage as the channeled skill it is. Though that all relates to a different bug where rampage seems to not register properly if you just click it and it can keep going, though with a new array of bugs or problems, including rubberbanding too.

Edit: Maul also seems to not line up animation wise. The werebear will slam and a delay will occur before the impact crater and damage comes out. Hard to say if this is caused by the frequent rubberbanding or is its own issue.

Hi, all, any news here? :slight_smile: I’m experiencing the same issue, but only when playing online.

The only workaround seems to be just not ever using maul right after rampage, which I’ve been doing lol

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