I’m using the ‘Unending Storm’ node of the ‘Werebear Form’ skill tree on a Druid character as a movement/gap closing ability. Frequently, in both patches 1.0.7 and 1.0.8, the character gets stuck in the running animation and there is a period of time where there is nothing I can do as the player to get out of the animation. I release the ‘Q’ key to stop the channel but the running animation continues. After a brief period of time (long enough to get stomped by mobs or a spire) I am able to get out of it by right-clicking (not immediately).
This happens even when the character isn’t on the edge of the map or any obvious terrain feature. I can’t tell you how frustrating it is to die when trapped in this animation while fighting a boss like Herot or allowing a monolith spire to get a free shot at you.
Player.log (1.0 MB)
I’ve attached an unlisted YouTube video that I’ve edited to show it happening to me five times in a matter of minutes. The first three times are all in the same monolith echo!:
https://youtu.be/DoSxFMy7gMw
Possible Suggestion:
Write a conditional statement into the code to break out of the animation if ‘x’ frames have past and the character hasn’t moved coordinate locations at all. I believe this would require minimal effort on your end if you don’t have time to address the issue (if its a collision issue, for example)