It may just be me, but does anyone else feel the damage from, or the speed of, the leap/slam move (I think it’s called Earthquake) is a bit much?
I have made significant improvements to my defensive stats and I still get 1 tapped by this skill in empowered monoliths.
The move itself seems almost instant and the range on it seems a bit extreme, not to mention the damage.
Even with above cap resistances (most >100%), 75% of physical damage taken as fire damage, 100% critical strike avoidance, 1500 health, and I may or may not have had Lightning Aegis at the time, further reducing my damage received by 25%, I was still killed in 1 hit by this skill. My armor is not great (575), but still I feel with the above stats I shouldn’t being dying in 1 hit from this move. This has happened even when my stats were significantly worse and I only had 900 health, less resistances, etc.
I would suggest any one of the following:
-Increasing the time between when the indicator appears and when the attack actually lands (even if the AoE of the skill was increased).
-Decreasing damage of the skill overall
-Decreasing damage based on distance travelled
-Increasing the cooldown of the skill
I am not sure what other player’s stats look like or if any of you have had similar experiences, but failing a monolith due to a slam move that occurs what seems almost instantly and can hit you from across the screen and kill you in 1 hit with what I consider half decent stats is frustrating and seems a bit extreme. I don’t want the Martriarch to be easy (I have actually loved the increased difficulty since the update + empowered monoliths), but I can’t think of any other enemy with the same ability to kill me in 1 hit consistently. The next time I face her I will make sure to make note of all my stats and buffs, as well as enemy modifiers.