Is it just me, or do weapon affixes for minions feel very underwhelming?
Off-hand catalysts can roll % increased minion damage, but your main weapon can’t — unless it’s a unique. This really limits build diversity, especially for Necromancers. It feels like the only viable option is to use a unique weapon if you want to scale minion damage effectively.
On top of that, there’s no flat or base minion damage scaling on any weapon type. Unlike melee or spell builds that benefit directly from weapon base damage, minion builds are missing that layer of depth.
Minions already have fewer options when it comes to weapon synergy — can this please be looked into?
There are some exalted weapons that have increased minion dmg implicits… Still the increase about 60% is well… not sufficent to really see the diference I would say
Check out the staff on letools: https://www.lastepochtools.com/db/category/scepters/items
yeah, i love playing minions. but missing out on +flat %mult and +skill affixes, realy reduses build diversity. also why no shared fire, cold etc… damage on weapons? i mean you do get fire, cold damage ect to regular skills.