Weapon Affixes for Minions are odd

Weapon Affixes for minions are poorly balanced.

There are no minion damage affixes for Wands.
Why?
Makes LP on Reach of the Grave useless.

If you have a melee physical damage minion, like wolves, you can only get ONE damage mod on a weapon, as Minion Physical Damage and Minion Melee damage cannot roll on the same weapon type.

If you have a Spell physical damage minion like thorn totems, you can get TWO damage mods on a weapon, a staff with both Minion Physical Damage and Minion Spell Damage.

There is a Minion Physical Damage mod, a Damage over Time for Minions mod, but no Minion Elemental Damage, Minion Void Damage, or Minion Necrotic Damage.

Why?

All in all, seems a bit hap hazard, and not well thought out.
Or perhaps there is a very well thought out reason, I have not yet thought of.

Considering the weapon slot is the main slot for damage for abilities, this really should be sorted out.

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Honestly, I dont think its anything other than an issue of how old most of the minions are and when last the devs have had a chance to evaluate the balance of minion damage …

There are lots of other affixes that dont exist in the game yet - and when asked, the devs confirmed that they didnt have time to include them because they hadnt been able to work out the impact that they would have on certain skills. Devs have also chopped and changed affixes and limited on which bases affixes can be added as a means to prevent OP combinations between gear and skills… Just take the changes to affixes for rings for example…

So… I think its just a question of 1) balance and 2) the devs actually deciding if they need to include additional affixes for minions or if they are already powerful enough…

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