To me Interaction is the most awkward thing about current WASD controls. I’m moving up, click something on the right to interact (miss-click) and suddenly I’m running right.
My ideal controls:
- Left click: my chosen skill (with option to move closer with melee skills that you already have) + pick up item.
- F (or other key): proximity based interact (for NCPs and chests) that is not taking cursor into account.
I only bring up loot here, because it’s the next obvious problem splitting “Interact” away creates.
I imagine this can be implemented by:
- Making proximity based “interact” its own action.
- Making pick up (and move if item is out of range, but not when clicked on ground) it’s own action.
- Skill it’s own action.
- Let me bind 3 of these on their own buttons, or on a single button.
- Maybe also an option to disable looting by clicking and item directly, and forcing clicking the name.