Personally I don’t like WASD in diablo-like* games.
Nothing too wrong with it, it just feels like if you move with WASD it is a different kind of game, not a diablo-like anymore. I play plenty of games in which I move with WASD, they are not better or worse, just a slightly different genre.
Ah, yes, but this is not about the advantage. I agree very few people care, apart from the handful of ladder competitors. This is more about game balance.
We can only hope that in the future, we will get some kind of mega bosses, ultimate endgame targets. They need to be carefully tuned to be really hard but not impossible. If they get balanced based on one superior input method, the risk is making other inputs useless at highest level.
It comes back a lot in this thread, but I fail to see how this can be an accessibility feature?
You still have to use the mouse when moving with WASD, requiring the exact same hand muscles. Except you also need your second hand. How can it be more accessible? I don’t get it.
(* Yes, I have reverted to calling arpgs “diablo-like”, like we used to. It is so much clearer.)
That’s something I like to know as well. According to my doctor I had to see the other day using mouse or keyboard is equaly healthy/unhealty when it comes to wrist as well as joint and muscle problems.
it’s just another input method at the end of the day and there is nothing wrong with it but people forget this part to begin with:
Imagine there is a boss that meeds more axis to move on then WASD the people who use it would go batshit crazy and cry EHG a river. Everything needs to be changed so it works with WASD and makes no isses. Beginning from how it’s implemented to what parts of the game needs to be changed so it works well or not to well and how long can it stay in the beta branch so it’s ensured to be good.
I’m against the implementatin because… reasons! I’m against the implementation because of health issues because this is a never ending story and on the other hand someone without arms is playing CS:GO pretty well (Or played haven’t looked for CS stuff in a while). There is always an issue that needs to be served and that’s a never ending story to me (as someone who is disabled as well).
That’s why I watch WASD discussions closely because I’m intrested in the resoning why there should be WASD movement. Like for example colorblind modes made absolute sense to me even when I’m not colorblind.
Except controller support, which is already existing, would fail for the same reason. Any balance issues that could possibly happen due to WASD already exist due to controller players.
My opinion is that anyone arguing against this is just arguing to argue. I get it. I enjoy a good debate and hashing out all the points that may not be evident on the surface. This topic seems a strange one to do that on, though, considering it basically already exists.
Never played with controler but you got a stick to move don’t you? The stick should offer more then 8 directions to walk in. For the balance issues… well they get even worse. Look at all the games where big debates have been about WASD.
If EHG implents WASD in a good and balnced way they would be the first to do so .
Well that’s your oppinion and I have no problem with that no matter how right or wrong it is. I’m intrested in this topic just for new insights but it seems the whole thread was DoA and we we take cycles therefor I just watch it drown into nothingness ^^.
Well then it’s no problem to implement it. You simply need to change the keybindings or implement an option for it but oh boy who want’s something like this?
Well I imagine to stop playing PC games then honestly. From my point of view it’s rather easy… when I play 18h and my wrists and finger hurt I take a breake. I changed my setup a lot and look for peripherals that feel good and for wasy to seetup everything in angels that suite myself.
Piecwork paid by numbers produced destroyed my body more then gaming ever can.
piecework - Work paid for according to the number of units turned out. Lots of that here in my neck of the woods.
I am assuming @Macknum has spent a fair whack of his life on a production line or similar labour intensive repetative job that fucked him up physically.