Was there another gold dupe?

Prices on trade don’t make any sense, shitty poor items are going for 20-40-60mlns, and to be honest there is a lack of any decent items and a complete lack of any decent exalts.

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There were already 2 dupes, and very likely even bigger one is still present at the moment if we look at the market

What do you mean by “another”?
Yes, there was a dupe this cycle, which Devs claim they already fixed and removed most of the exploited stuff.

But as far as people are concerned, there is not one happening now… Otherwise people like the guy above would know exactly where to find and spread that information.

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At this point people can make hundrets of millions a day because the economy is already inflated by a lot.

You don’t need a dupe to ruin MG, it’s still self-destructive and will stay that way.

People are solely paying for gear, gear has a low turnover rate, hence every buy is relatively large in the big picture of a character. The miniscule tax implemented does too little to alleviate that. It’s why I suggested MG ranks to provide tax reduction… I would’ve started with a 200% tax to make a actual dent and then dial in from there, the 15% are laughable.

Also the taxation happens on the wrong end, people pay more, not sellers getting less. At first sight it doesn’t seem like a difference, but in effect it causes the burden to be on the buyer’s shoulders, the seller needs to be limited though instead as they’re making big amounts by knowing which items to sell.

Even in Legacy I made 20 mil today, which hasn’t been something happening since a long while now, people actually playing again for the moment it seems so at least some turnover is there, though… added 1000 extra items to the bazaar which aren’t sold yet, meaning I outfit what… 100 people completely for a full set? Alone? In a day? :stuck_out_tongue: Obviously the market crashes.

And if the taxation is not supposed to go that high then EHG needs to implement a listing limit, 150-200 is a fine number. For that they need to properly fix the favour return for de-listing then (as limited space needs the ability to de-list without being punished heavily for it) as well as price-checking and sorting of affixes at the results to finally get a proper market-state which can be used.

That’s why I said MG need an own currency to work with instead of gold.

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It seems to work well for real life. Personally I think the tax needs to be higher but that not using gold would be better.

Yeah, it’s several factors which need to happen to make it work overall.

And ye,s in Real life it works well, but also the rotation of goods is extremely high and also people don’t basically print their own money :stuck_out_tongue:

To make it work the game needs to have high taxation or alternative worthwhile sinks for said currency. Below 100% taxation is not viable, halfing it per rotation with such a slow speed is basically mandatory to not let it acrue slowly.

Also the currency itself isn’t the main issue either, it’s the mass-listing. Which happens because of several reasons. One is that progression is is basically enforcing people to list garbage, so the lower end is worth nothing.
A limited listing space would take care of that, allowing individuals to leave ‘space to trade’ this way.
But for that to be feasable the search options need to be better, listing and pricing is a horrendous experience.

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Look at all those mental gymnastics to go around the fact that gold generation in this game is so miniscule compared to current bazaar prices and indicates on obvious dupe. Bet you guys will go silent in a few days after some official EHG statement, and go back to denying all the inevitable dupes in next cycle

Is it?
Let’s assume the average person generates 100k per day (it’s quite likely much higher).
Let’s also assume that there are only 20k people in MG (it’s quite likely much higher).
That means that every single day, there are 2 trillions gold being generated.
Which would add up to almost 20 trillion gold since the season started.

The real value is likely much much higher.

People are just bad at math.

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Oh, thank you very much for that post. Seems like you are bad at math.

100k x 20k is TWO BILLION (2 000 000 000), not two trillion bro xD And this is how i make per day farming uberroth (im not generating barely any gold, i’M just getting gold from others by selling items xD)
Thank you very much for proving my point. So in that hypothetical scenario, i take ALL the gold of all the MG players that make per day.
And there are at least 50 other people farming uber aberroth right now making (not generating, just getting gold that was created by someone else) similar currency.
So yeah, gold dupe is obvious.
Thank you again for proving that gold is generated mostly by duping.

Yeah, I meant billion. That was a mental typo because of how imperial notation works.

I did say I was underestimating the generated value (by a magnitude or two, meaning the real value is closer to 100B per day, most likely), but yes, it’s quite likely that you belong to the 1% that ends up with 99% of the currency.

The vast majority of players earn 1M gold and spend it on gear and are left with just change.
The top 1% take all that money and spend it over and over again. That is how it works in LE, that is how it works in PoE, that is how it works in real life.

It really isn’t. People just underestimate currencies and how markets work.

Like I said before, devs already said they fixed previous exploits and that they removed the dupped gold. And I tend to believe them over you.

They monitor gold production. Any outliers are flagged and investigated. Any exploits get dealt with.
There might be leftovers from dupes that they can’t remove for several reason, but these are usually much smaller amounts that don’t actually impact the economy.
Certainly not as much as bot farming, which is the much realer cause of inflation.

I’d say your estimation was pretty accurate, maybe if i would stretch, i would say its 5x higher. I bet my left nut not more than 10 bilion gold per day is pumped into bazaar by legitamte means. And there is no way if i would farm 10 hours straight, i would gain 20% of total daily market gold pump, while there are multiple other people farming alongside me just this specific farm, and also others that sell random lucky drops for insane amount of money daily. At least 500 billion worth of items are being sold daily. So 50 times more than daily gold generation (250 times more than your estimate).
Every estimation and hypothetical we would make, even yours, indicates gold is generated by ‘unethical’ means.
Also i didn’t even mention rmt price dropping by like x10 in last 4 days, judging by global spam.

You have no way to know that, tbh.

Also, you seem to forget that the money doesn’t go away. Even with a 15% tax, the money stays. And is used on other sales. And resused for other sales. And this is on top of the constantly generated gold.
The tax isn’t enough to make gold go away, so avaiable gold keeps going up.

And let’s nor forget about the bot farming. They can generate several millions per day and there are likely hundreds of bots around (like there are in any game with trade).

You yourself admit that you make a billion a day, give or take. Since the cap for gold storage is 2 billion, that means you’re spending that money. Much like the rest of the 1% that also have multiple billions since the start of the season.
So the people that are earning billions, are also contributing to other people earning billions.

I’m done discussing. I prove even your own hypothetical wrong, yet you still are trying extreme mental gymnastics to deny the obvious dupes.

I do not make any gold, im selling the items and get gold that was generated by other means. No one farming uber aberroth is contributing in any way to gold pumped into the economy, if anything me selling items for hundreds of millions and buying extremely expensive gear are actually reducing the gold in the market due to 15% tax. If we sell gear for 2 billion in 2 days, then buy gear for 2 billion, we just reduced gold in the market by 600 million due to tax, so if anything we actively reducing gold in the economy.

also its basically day 8, people still (even including me) are spending gold for stash tabs, and 1mil for mastery respecs

That is exactly my point. Most of the gold being used at this point isn’t being generated daily, it’s being circulated from one hand to another.

15% is way too low to actually remove any gold. The amount being taxed is still smaller than the amount beig generated.
And a simple reason why this happens is that the tax removes less and less each time. If you tax 15% out of 1 million, you’re left with 850k. 15% of that is 722.5k. 15% of that is 614k. 15% of that is 522k.
So the same gold made 4 transactions and it’s still more than 50% there.

At the same time, another million has already been farmed overall.

So most of the sales are just previously generated money changing hands over and over again. And the gold keeps increasing over time.

Thanks for saying at least that there is gold cap of 2 bilion, cause i was just drifting around 1.8 billion while buying gear, and apparently i was about to go into negative 2 billion.

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Are you guys like millionares or something?
Because to everyone else, no it doesn’t work well
:sweat_smile:

I generated more than 200k playing less than 2 hours today… CoF on a lvl 70 character.

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I don’t deny them, I said it makes basically no difference.

Learn to differenciate.

Yes, it actually is.

A shrine gives around 20k, every hours I make around… 250k or so. 8 hours means 2 mil for a day where I play a lot.
Base items for well played builds tend to cost 2+ mil for a single one, non-crafted, I’m speaking about end-game, we can expect someone to have played 30 hours already before intending to buy that after all… the outcome is not guaranteed there though as the bases won’t include 1 LP ones generally. Unless it’s a rare unique, then the unique with 1 LP also costs a few 100k on top. For those needing to hit 2 LP to function well we’re talking about a 33% hit-chance, hence we can say 3 bases, also 2-3 of them to get them properly crafted per, hence 8-10 bases total.

That’s 20 mil gold for 1 slot. With decent upgrades above. Roughly 10 hours effort for a ‘mediocre’ player not directly focusing on Gold generation.

But MG also has currently ways to easily make Gold, though that’s for everyone to find out personally, won’t ruin my own profit until it wanes off, made 25 mil in 2 days now so I’m happy :wink:

As a reminder, buying/selling in MG is not generating gold, it’s shifting it around with a 15% reduction each time, but the personal gold generation is quite low, and you won’t always be able to be on the receiving side of income. Outside of new implementations (like we have major ones in 1.2) MG tends to grow ‘stale’ very very swiftly.

So… you wanna tell me that in your scenario (potential 2B) you’re likely to end up as the one owning it? So you being the 0,05% of the playerbase? :stuck_out_tongue:
I deem 0,05% as relatively low, unless you put heavy effort in to be at that position, which mandates hefty time investment + knowledge base about the market + early drop luck to snowball from there quicker then others.

It doesn’t, it’s flat.
The cost is not based on the the seller but the buyer instead, that means for the buyer it’s a big 1-time investment while the seller acrues value before then having a single 1-time taxation.
Hence why it should be the other way around, to reduce the income accordingly and increase general resource flow as buyers have more options to acquire items. Only a fraction of players in MG do trade heavily, the majority is using it with miniscule listing amounts and uncommon trades.

Depends on where you life. In the US taxation obviously doesn’t work well since the massive overhead destroys any ability for that to function well. In my country the taxation does indeed work quite well :slight_smile:

Meaning I don’t have to fear of getting my life destroyed by solely being unlucky. I’ll keep 4 walls and a roof, internet, power, heat and food basically no matter what.

I think I really like this idea. I’m always MG and well the gold system has a lot of issues.

I’m wondering how it would be if we switched entirely too favor. Items cost favor instead. This would also lead to more people pushing different farming strats and feel like favor is less manipulated.

Where as with Gold so many things influence it. Just running through shrine maps and hitting multple gold shrines your gold starts to go up quickly. Then various dupes or glitches often happen where some interaction gets by and people have billions.

Don’t think this would happen if it was favor.